So no medibay in 1.3.1?Vane Brain wrote:Well... not in 1.3.1, sorryAveryLP wrote:Sounds greatVane Brain wrote: Yep.
But there still will be new rooms in 1.3.1?
So no medibay in 1.3.1?Vane Brain wrote:Well... not in 1.3.1, sorryAveryLP wrote:Sounds greatVane Brain wrote: Yep.
SCP-020 sounds like a good idea, but I don't think the Foundation would keep 020 syringes in the medibay.diszxchat wrote:This topic is kinda interesting.
I like the idea of having SCP-409 in different variants.
I also got suggestions as well:
SCP-005 might be too OP but how about making it 1/100 chances of spawning and having it's achievement? (Like "The King Of The Key" and description would be "Great Job, you cheat". (Doubt it will get added )
I haven't think about SCP-020 as in BoH, it does nothing. Maybe adding Syringe to Medibay and inject yourself with the SCP-020 or get infected with SCP-020? Then get a game over after it's being spread all over then NTF killed class-d. SCP-500-01 is the cure. (Maybe...)
SCP-547 will be using Radical Larry with fire (we all know that) as a placeholder if it gets added. Model might just be FLAMING man.
I mean that Syringes can be used to test on Class-D for purposes such as recording the person status. For SCP-020 Substances, you need to go to SCP-020 room and take it.AveryLP wrote:SCP-020 sounds like a good idea, but I don't think the Foundation would keep 020 syringes in the medibay.diszxchat wrote:This topic is kinda interesting.
I like the idea of having SCP-409 in different variants.
I also got suggestions as well:
SCP-005 might be too OP but how about making it 1/100 chances of spawning and having it's achievement? (Like "The King Of The Key" and description would be "Great Job, you cheat". (Doubt it will get added )
I haven't think about SCP-020 as in BoH, it does nothing. Maybe adding Syringe to Medibay and inject yourself with the SCP-020 or get infected with SCP-020? Then get a game over after it's being spread all over then NTF killed class-d. SCP-500-01 is the cure. (Maybe...)
SCP-547 will be using Radical Larry with fire (we all know that) as a placeholder if it gets added. Model might just be FLAMING man.
Even so, such syringes would be kept in a laboratory. (Which I suggested as a room)diszxchat wrote:I mean that Syringes can be used to test on Class-D for purposes such as recording the person status. For SCP-020 Substances, you need to go to SCP-020 room and take it.AveryLP wrote:SCP-020 sounds like a good idea, but I don't think the Foundation would keep 020 syringes in the medibay.diszxchat wrote:This topic is kinda interesting.
I like the idea of having SCP-409 in different variants.
I also got suggestions as well:
SCP-005 might be too OP but how about making it 1/100 chances of spawning and having it's achievement? (Like "The King Of The Key" and description would be "Great Job, you cheat". (Doubt it will get added )
I haven't think about SCP-020 as in BoH, it does nothing. Maybe adding Syringe to Medibay and inject yourself with the SCP-020 or get infected with SCP-020? Then get a game over after it's being spread all over then NTF killed class-d. SCP-500-01 is the cure. (Maybe...)
SCP-547 will be using Radical Larry with fire (we all know that) as a placeholder if it gets added. Model might just be FLAMING man.
Then your suggestion of the lab should have syringes.AveryLP wrote:Even so, such syringes would be kept in a laboratory. (Which I suggested as a room)diszxchat wrote:I mean that Syringes can be used to test on Class-D for purposes such as recording the person status. For SCP-020 Substances, you need to go to SCP-020 room and take it.AveryLP wrote:
SCP-020 sounds like a good idea, but I don't think the Foundation would keep 020 syringes in the medibay.
I also think that SCP-035's role should be expanded, for example after the sequence in it's chamber, you would find the scientist's dead body and 035, allowing you to wear it.
Those are also good ideas, what about after gassing 035, it would first say the 'trick' with 012 as usual, but as soon as you leave the control room, the door would burst open and 035 would chase you.diszxchat wrote:Then your suggestion of the lab should have syringes.AveryLP wrote:Even so, such syringes would be kept in a laboratory. (Which I suggested as a room)diszxchat wrote:
I mean that Syringes can be used to test on Class-D for purposes such as recording the person status. For SCP-020 Substances, you need to go to SCP-020 room and take it.
I also think that SCP-035's role should be expanded, for example after the sequence in it's chamber, you would find the scientist's dead body and 035, allowing you to wear it.
How about if you were rude to SCP-035, then SCP-035 would chase you. If SCP-035 knock you out, then you will find yourself awake and walking randomly. Then in the inventory, you saw the mask. You try to take it off but it doesn't let you which means SCP-035 is controlling you.
Unless it's malfunctioning then SCP-035 will chase you.AveryLP wrote:Those are also good ideas, what about after gassing 035, it would first say the 'trick' with 012 as usual, but as soon as you leave the control room, the door would burst open and 035 would chase you.diszxchat wrote:Then your suggestion of the lab should have syringes.AveryLP wrote:
Even so, such syringes would be kept in a laboratory. (Which I suggested as a room)
I also think that SCP-035's role should be expanded, for example after the sequence in it's chamber, you would find the scientist's dead body and 035, allowing you to wear it.
How about if you were rude to SCP-035, then SCP-035 would chase you. If SCP-035 knock you out, then you will find yourself awake and walking randomly. Then in the inventory, you saw the mask. You try to take it off but it doesn't let you which means SCP-035 is controlling you.
Another way would be for 079 to open the door for 035.diszxchat wrote:Unless it's malfunctioning then SCP-035 will chase you.AveryLP wrote:Those are also good ideas, what about after gassing 035, it would first say the 'trick' with 012 as usual, but as soon as you leave the control room, the door would burst open and 035 would chase you.diszxchat wrote:
Then your suggestion of the lab should have syringes.
How about if you were rude to SCP-035, then SCP-035 would chase you. If SCP-035 knock you out, then you will find yourself awake and walking randomly. Then in the inventory, you saw the mask. You try to take it off but it doesn't let you which means SCP-035 is controlling you.