Re: Some suggestions for future SCP:CB versions

#41
Luggy wrote:Speaking of suggetions, I got some too. Might as well share them here. They're mainly for improving/balancing the current SCPs.

Preventing attacks from 096/The Paper Bag :
Spoiler
Due to 096 new spawnrate, I feel that we now need a way to prevent any attacks from it. I am not saying "contain it" as it would mean you'd have to drag 096 along and I don't think it's necessary to go that far.
Instead, preventing any attacks from it could give the player relief, and an objective if they don't want to face 096's shenanigans.

So, while I was re-reading 096's page, I remembered that after any attacks from the monster, the MTF had to put a bag on 096's face, so nobody can look at its face and it can be brought back in its containment chamber.
Why not using this idea to prevent 096 from attacking the player ? A paper bag is simple to implement, and I think it would be somewhat easy to program it so it can go on 096's face. It could also allow the player to have another inventory space, like the clipboard (if you wanna take donuts at the cafeteria, or a slice of pizza, I dunno).
The paper bag could be found either in the light, or the entrance zone :

-In the entrance zone, the paper bag could be found in the cafeteria. It's logical, and if the player encounters 096, can get the idea to put it on its face.
-In the light containment, by adding back 096's old room, the player could find near the monster the paper bag, indicating that someone tried to put it on its face. The bag could contain an important item inside, say a severed hand, indicating that it gives the player more place for the inventory. There, the player has to make a choice : either prevent any future attacks from 096 by using the bag, or keeping it.
Alternatively, adding a scripted event could work as well. When entering 096's old room, a researcher enters the room as well, and accidently triggering 096. The scientist would ask you to give him the paper bag so he can stop 096. There, the player has a choice : either he gives the paper bag to the researcher, or keeps it for himself, as he did not see 096's face. If the player gives the paper bag away, then the researcher will try to put it on 096's face, resulting in failure and losing the paper bag. If you keep it for yourself, then you have a chance to contain 096, but you have to wait for it to calm down, or you will fail like the researcher. It might be harder to program however.
Tranquilizer Gun/Stopping 049 :
Spoiler
A new way to defend yourself against 049 and potentially the MTF.
The tranquilizer gun itself could be found in the heavy containment zone in the Warhead room, along with the bulletproof vest. The ammo however would be in 049's room. It's indicating on its page that it needs to be heavily sedated when it needs to be removed from its room. So it would make sense that the sedatives would be present there. The gun could only be fired 6 times before running out of ammo, pressuring the player to use his ammuntions wisely against 049.

Shooting 049 with the gun 1 time could slow it down, 2 shots could stop it from moving, and 3 shots would put it to sleep, stopping it from spawning. So the player here has the choice of either using 3 of his bullets on 049, or just keep the ammo. The tranquilizer gun could potentially slow down other humanoid SCPs, like 106 or 096 (it would be a waste though). Finally, it could give the player a way to defend themselves against the MTF, however it would require stealth and enough shots to put one MTF to sleep.
Temporary containment of 066/Distracting the MTF :
Spoiler
066 is according to its page contained in a "tungsten carbide box". Why not putting a somewhat similar box into the game to contain it for a short ammount of time. Since it only spawns in the entrance zone, then the box could be found in either a new room, or around 066 (indicating that it escaped from the box).
The containment is only temporary, since 066 isn't a real threat. However, it could be used against the MTF. By releasing on 066 near the soldiers, it could distract them, allowing the player to sneak behind without a worry.There could also be a chance that 066 turn against the player and hurt him.
It would overall give 066 a use rather than an annoyance.
I don't know if they're good ideas, but still, what do you all think ?
That would be kinda OP, these ideas are better for the NTF mod.
Playing SCP : Containment Breach since v0.6.5.

My favorite SCP's: Pretty much all of them

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Re: Some suggestions for future SCP:CB versions

#42
AveryLP wrote: That would be kinda OP, these ideas are better for the NTF mod.
Yeah I guess, the tranquilizer gun especially.
I still think the Paper Bag could be added though, since you'd have to sneak behind 096 to put it on and it could just turn around and get trigerred. If it's as hard as containing 106, then it's not OP. Plus I think it's easier to add compared to the gun and the box.

Re: Some suggestions for future SCP:CB versions

#43
Luggy wrote:
AveryLP wrote: That would be kinda OP, these ideas are better for the NTF mod.
Yeah I guess, the tranquilizer gun especially.
I still think the Paper Bag could be added though, since you'd have to sneak behind 096 to put it on and it could just turn around and get trigerred. If it's as hard as containing 106, then it's not OP. Plus I think it's easier to add compared to the gun and the box.
If a paper bag gets added, I could already see the McDonalds mods coming lol
Playing SCP : Containment Breach since v0.6.5.

My favorite SCP's: Pretty much all of them

Image

Re: Some suggestions for future SCP:CB versions

#47
AveryLP wrote:
diszxchat wrote:There is an unused animation (more like unused event) where NTF get killed by SCP-239.

SCP-239 is basically a girl with telekinesis powers.
Probably for NTF mod, since in the NTF mod there is a soundfile called 239.ogg
Nope, Mirocaine (the guy who rigged and animated the MTF model) originally intended 239 to appear in 1.0. But like 90% of everything else Mirocaine worked on, it got scrapped before release.
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