Intrigued by this game, here's an SCP concept for you guys.

If you have models, sound effects, textures or anything else you would like to be put in the game, post them here. Ideas and suggestions are also welcome.
Matuchkin
Class-D
Posts: 2
Joined: Thu Jun 01, 2017 12:36 am

Intrigued by this game, here's an SCP concept for you guys.

Postby Matuchkin » Thu Jun 01, 2017 1:10 am

To those of you who look closer, you would notice that I have joined just a few minutes before posting this topic. Yes, I read the rules. I just want to pitch this idea:

Here's what I notice we have in this game:
a) Monsters that have the aim of killing you.
b) Weird (and mostly harmless...?) inanimate objects.
c) One hyuuuuuje mindscrew of a hallway, SCP-970.

And that last one, SCP-970, is something that intrigued me: an anomaly that not only affects the structure of the building, but the universe it is in?

I have a similar idea, though it only focuses on the layout of the building. Say: what if whole sectors of the SCP facility were "turned against you", per se? For example, you find yourself walking into your office, but your desk is on the opposite end of the room, or the hallway manipulates itself while you're not looking, or other objects change their positions in order to screw with you (such as the door threshold suddenly being higher than you recall, tripping you). All these changes would happen in the long term, not as you watch, but as you gradually go deeper into the game. I personally believe that this is a good idea, due to the obvious gameplay changes such a concept may make. However, this idea is obviously not developed, so I would like some feedback and further recommendations.

Brunou8
MTF
Posts: 657
Joined: Fri Aug 09, 2013 2:19 am
Location: Chile

Re: Intrigued by this game, here's an SCP concept for you guys.

Postby Brunou8 » Thu Jun 01, 2017 2:49 am

You should take a look at this before suggesting things like that.

None of the SCPs or game's ideas/concepts were invented by Regalis, they were taken from the SCP Foundation.

Matuchkin
Class-D
Posts: 2
Joined: Thu Jun 01, 2017 12:36 am

Re: Intrigued by this game, here's an SCP concept for you guys.

Postby Matuchkin » Thu Jun 01, 2017 10:02 am

Brunou8 wrote:You should take a look at this before suggesting things like that.

None of the SCPs or game's ideas/concepts were invented by Regalis, they were taken from the SCP Foundation.


Thank you for informing me. I will adhere to these guidelines from now on.

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Hubbawubba64
Operative
Posts: 338
Joined: Fri Jan 16, 2015 2:53 am
Location: US of A

Re: Intrigued by this game, here's an SCP concept for you guys.

Postby Hubbawubba64 » Fri Jun 02, 2017 1:14 am

Matuchkin wrote:I have a similar idea, though it only focuses on the layout of the building. Say: what if whole sectors of the SCP facility were "turned against you", per se? For example, you find yourself walking into your office, but your desk is on the opposite end of the room, or the hallway manipulates itself while you're not looking, or other objects change their positions in order to screw with you (such as the door threshold suddenly being higher than you recall, tripping you). All these changes would happen in the long term, not as you watch, but as you gradually go deeper into the game. I personally believe that this is a good idea, due to the obvious gameplay changes such a concept may make. However, this idea is obviously not developed, so I would like some feedback and further recommendations.

Sound similar to http://www.scp-wiki.net/scp-002
𝙱𝚕𝚒𝚝𝚣𝟹𝙳 𝙴𝚛𝚛𝚘𝚛(!): 𝙿𝚛𝚎𝚜𝚜𝚒𝚗𝚐 𝚝𝚑𝚎 𝚋𝚞𝚝𝚝𝚘𝚗 𝚛𝚊𝚙𝚒𝚍𝚕𝚢 𝚒𝚜𝚗'𝚝 𝚐𝚘𝚒𝚗𝚐 𝚝𝚘 𝚖𝚊𝚔𝚎 𝚝𝚑𝚎 𝚎𝚕𝚎𝚟𝚊𝚝𝚘𝚛 𝚖𝚘𝚟𝚎 𝚏𝚊𝚜𝚝𝚎𝚛.


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