I need help with someone who is experienced in modeling to give me SCP-096 with animations.
Yes, even the screaming, mouth opening/closing, and etc.
Thanks!
Re: SCP-096 Mesh
#2Isn't that in the game files?TrashPlayers wrote:I need help with someone who is experienced in modeling to give me SCP-096 with animations.
Yes, even the screaming, mouth opening/closing, and etc.
Thanks!
Probably the outside of the SCP:CB
Re: SCP-096 Mesh
#3I'm rather new to this whole concept, but I would love if someone can assist me.Potatosayno wrote:Isn't that in the game files?TrashPlayers wrote:I need help with someone who is experienced in modeling to give me SCP-096 with animations.
Yes, even the screaming, mouth opening/closing, and etc.
Thanks!
Re: SCP-096 Mesh
#4It might be NPCs.ini in the game filesTrashPlayers wrote:I'm rather new to this whole concept, but I would love if someone can assist me.Potatosayno wrote:Isn't that in the game files?TrashPlayers wrote:I need help with someone who is experienced in modeling to give me SCP-096 with animations.
Yes, even the screaming, mouth opening/closing, and etc.
Thanks!
Probably the outside of the SCP:CB
Re: SCP-096 Mesh
#5You can find all the game's models and textures, with their animations inside the game's files.
For 096 specifically, go into the "GFX\npcs\" part of your Containment Breach folder. In there, you'll see all the models and textures for every SCP, and NPC in the game.
096's files are as labeled:
*scp096.b3d (The Model)
*SCP096.jpg (The body + face texture)
*SCP096EYES.jpg (The eye texture)
To open the model, use a program like FragMOTION or similar capable of importing (and exporting, incase you wanted to add any models to the game) in .b3d. FragMOTION should automatically use the textures, if you've opened it with them with the model. The animations are baked into the model's file.
For 096 specifically, go into the "GFX\npcs\" part of your Containment Breach folder. In there, you'll see all the models and textures for every SCP, and NPC in the game.
096's files are as labeled:
*scp096.b3d (The Model)
*SCP096.jpg (The body + face texture)
*SCP096EYES.jpg (The eye texture)
To open the model, use a program like FragMOTION or similar capable of importing (and exporting, incase you wanted to add any models to the game) in .b3d. FragMOTION should automatically use the textures, if you've opened it with them with the model. The animations are baked into the model's file.
If you've actually looked at NPCs.ini with a text editor, all that file declares is the size of the NPC and the speed they move at, it says no where about NPC files.Potatosayno wrote:It might be NPCs.ini in the game files
*Large ass image that should be under a spoiler to save space because it's annoying not to do that.*