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SCP-096 Mesh

Posted: Wed Aug 02, 2017 9:56 pm
by TrashPlayers
I need help with someone who is experienced in modeling to give me SCP-096 with animations.

Yes, even the screaming, mouth opening/closing, and etc.

Thanks!

Re: SCP-096 Mesh

Posted: Mon Aug 07, 2017 10:56 am
by Potatosayno
TrashPlayers wrote:I need help with someone who is experienced in modeling to give me SCP-096 with animations.

Yes, even the screaming, mouth opening/closing, and etc.

Thanks!
Isn't that in the game files?

Re: SCP-096 Mesh

Posted: Tue Aug 08, 2017 4:32 am
by TrashPlayers
Potatosayno wrote:
TrashPlayers wrote:I need help with someone who is experienced in modeling to give me SCP-096 with animations.

Yes, even the screaming, mouth opening/closing, and etc.

Thanks!
Isn't that in the game files?
I'm rather new to this whole concept, but I would love if someone can assist me.

Re: SCP-096 Mesh

Posted: Tue Aug 08, 2017 10:51 am
by Potatosayno
TrashPlayers wrote:
Potatosayno wrote:
TrashPlayers wrote:I need help with someone who is experienced in modeling to give me SCP-096 with animations.

Yes, even the screaming, mouth opening/closing, and etc.

Thanks!
Isn't that in the game files?
I'm rather new to this whole concept, but I would love if someone can assist me.
It might be NPCs.ini in the game files
Image

Re: SCP-096 Mesh

Posted: Tue Aug 08, 2017 10:21 pm
by Nehpys
You can find all the game's models and textures, with their animations inside the game's files.

For 096 specifically, go into the "GFX\npcs\" part of your Containment Breach folder. In there, you'll see all the models and textures for every SCP, and NPC in the game.

096's files are as labeled:

*scp096.b3d (The Model)
*SCP096.jpg (The body + face texture)
*SCP096EYES.jpg (The eye texture)

To open the model, use a program like FragMOTION or similar capable of importing (and exporting, incase you wanted to add any models to the game) in .b3d. FragMOTION should automatically use the textures, if you've opened it with them with the model. The animations are baked into the model's file.
Potatosayno wrote:It might be NPCs.ini in the game files
*Large ass image that should be under a spoiler to save space because it's annoying not to do that.*
If you've actually looked at NPCs.ini with a text editor, all that file declares is the size of the NPC and the speed they move at, it says no where about NPC files.