Here is a list of animations he needs. First list are required for use of the model. Second would be extra convenient, though.
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- slow, limping walking cycle
- animation for when it's emerging from the floor
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- a normal walking cycle for the pocket dimension
- separate [b]animations for when it's emerging from a wall and from the floor
- attacking (maybe just pushing the player over?) and dragging the player
- maybe an animation of it standing still and looking around for the player