DONE: ANIMATING REQUEST: SCP-106 (The old man)

#1
Hullo, if anyone is willing to finish off animations for SCP-106's new model, the model can be foundhere.

Here is a list of animations he needs. First list are required for use of the model. Second would be extra convenient, though.

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- slow, limping walking cycle
- animation for when it's emerging from the floor 

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- a normal walking cycle for the pocket dimension
- separate [b]animations for when it's emerging from a wall and from the floor 
- attacking (maybe just pushing the player over?) and dragging the player
- maybe an animation of it standing still and looking around for the player
It slep time bunner.

Re: ANIMATING REQUEST: SCP-106 (The old man)

#8
So I opened to 2010 model version...

Please explain to me what the monstrosity is...
Image
I am not very familiar with 3DS Max, so did I open the wrong file?

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Omniary: fuck you anglerfish can't smell
Dr. Trialtrex21: how you know bitch
Omniary: it probably could smell you though
could probably smell your fucking dank ass nasty powersuit structure gel trog ass enslaved protein bullshit sloshing in your suit from a mile away

Re: ANIMATING REQUEST: SCP-106 (The old man)

#9
AutomaticCarrot wrote:What the actual fuck? Please will you tell me how you brought it into max? xD
I just opened it. Was I supposed to import it or something?

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Omniary: fuck you anglerfish can't smell
Dr. Trialtrex21: how you know bitch
Omniary: it probably could smell you though
could probably smell your fucking dank ass nasty powersuit structure gel trog ass enslaved protein bullshit sloshing in your suit from a mile away