[0.9.3] 3 Game Ending Bugs & 4 Minor Bugs.

#1
Uhhh... I've got 3 bad, bad bugs.

-I had to reload about 5 times because I looked at SCP-096's face. I use the quick load by killing myself, but anyways, after that, items duplicated themselves 5 times. I couldn't fix it, and it LAGGED ME VERY BADLY.

-After SCP-096 killed the guard in one of my saves, SCP-106 appeared under me, and I ran away. After that, when I went in the room, the door would close before I could go in, as if it thought I already went in. It was impossible for me to get in before it closed, even with an infinite running gas mask. (Current Unofficial Fix: http://scpcbgame.com/forum/viewtopic.php?f=6&t=3617)

-Sometimes, I crash when looking at the notes on the computers. (Current Unofficial Fix: http://scpcbgame.com/forum/viewtopic.php?f=6&t=3617)

Here's 4 minor ones:

-In the 1st server room, it seems like MTF don't know how to go down when chasing you. They walk into the railing forever. It seems they only go down if you are up the stairs quite a bit. But sometimes instead of coming down, they will just shoot you. I was stuck in this position earlier, and I couldn't get out because SCP-173 was stuck in an opening I needed to go in(If I blinked far away, he wouldn't move, but if I was CLOSE, HE WOULD AND KILL ME), and the MTF were being idiots. I finally got through SCP-173 by running very fast and blinking while close to him to dodge his neck snapping just BARELY.

-Loading documents takes a bit. (Current Unofficial Fix: http://scpcbgame.com/forum/viewtopic.php?f=6&t=3617)

-The new menu slows me down a bit.

-A heavy containment door can be found clipping in this room.
Spoiler
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UNKNOWN(Not known whether BOH caused it or not):

None!

Box of Horrors Bugs:

None!
Last edited by seaal on Thu Feb 27, 2014 2:38 pm, edited 16 times in total.
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Re: [0.9.2]Very Bad Game Ending/Glitching Bugs

#5
hug0905 wrote:Lags don't generally count as bugs, lags depend if you have low free hard disk space.
I really don't think delay-between-action-and-response is caused by hard drive disk space. And by lag i think you may mean low FPS?

Low FPS tends to be caused by a lot of possible things, such as outdated hardware, or bad optimization of the game.

"Lag" caused by the harddrive would be noticeable by having a lot more loading time for maps, images, and sounds. It'd only usually happen when the harddrive is really on risk of dying soon. It isn't even called "lag" or "low fps" because it doesn't affect the frame rendering or input response.

Having low disk space wouldn't really affect this game much since the game barely writes to any new files except for savegames.

Low FPS caused by the graphics processor would end up in overall slow feeling of the game frames, if severe it might result in sound skips and slow input.
sup

roger copy bravo tango mango

Re: [0.9.3]Three Very Bad Game Ending/Glitching Bugs

#9
seaal wrote: -Loading documents takes a bit.
If possible could you give me an approximate length of time from clicking on the document to it appearing. Also is the time significantly reduced if you open the inventory and open the document again as opposed to right clicking and opening it again? I think I know how to fix it, I'm just wondering how long it's taking on your machine to load an image into memory.
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