Spoiler
Re: 1.0.3 General bug report thread. BUG SQUASHERS!
#31-Gas room becomes entirely black except for the screen if viewed from across a room.
First one does tend to happen in 0.9.3 (especially when you spawn him in the console).Xenonlord wrote:There seems to be a 173 bug. I led him down a hall towards MTF hoping to contain him. MTF ignored 173, and did not capture him. i reloaded several times and they still would not capture him, they continued to shoot me, even after i died.
While I was walking through the HCZ, i entered the room where 106 walks past. As i walked in, 106 didn't exit the wall, he just instantly appeared. He didn't exit the floor or walls. And I read that 106 can emerge from the ceiling. I have yet to see this, unless him instantly appearing without warning is that.
SCP-096 will spawn in the server room, even if he has already spawned in his containment room. In addition, holding down the spacebar doesn't keep him from entering rage. I held space as i entered and he still attacked me with my eyes closed.
I'm guessing you changed your fog. If yes, the room is not rendering, because it only renders as far as the default fog goes. It will render doors, screens, buttons and levers though. And sometimes spawn items to fall through the floor.Accension wrote:-Gas room becomes entirely black except for the screen if viewed from across a room.
Spoiler
That's probably from juan's recent fix to performance issues. Shouldn't be that hard to fix by extending the adjacent room logic.Accension wrote:-Gas room becomes entirely black except for the screen if viewed from across a room.
Doubt it, if this was the case you wouldn't be able to see the screen either. Juan's fix only affected the room mesh, so it seems pretty clear that this is caused by looking through adjacent rooms.WillWow_mc wrote: I'm guessing you changed your fog.
I meant to make the fog further, so you see where the objects are but the room hasn't rendered. To see what I mean, turn noclip on and camerafog to 150 200, and look around. You can see the doors and stuff but the rooms won't be there until you get close enough.MonocleBios wrote:That's probably from juan's recent fix to performance issues. Shouldn't be that hard to fix by extending the adjacent room logic.Accension wrote:-Gas room becomes entirely black except for the screen if viewed from across a room.
Doubt it, if this was the case you wouldn't be able to see the screen either. Juan's fix only affected the room mesh, so it seems pretty clear that this is caused by looking through adjacent rooms.WillWow_mc wrote: I'm guessing you changed your fog.
That's a bug with SCP-939, where the game does FreeBrush twice, the second time crashes the game.aaro4130 wrote:Bump mapping is still broken when going down elevators or on any quick loading screen it will cause a MAV.
Code: Select all
If BumpEnabled Then
bump1 = LoadTexture_Strict("GFX\npcs\scp-939_licker_normal.png")
TextureBlend bump1, FE_BUMP
For i = 2 To CountSurfaces(n\obj)
sf = GetSurface(n\obj,i)
b = GetSurfaceBrush( sf )
If b<>0 Then
t1 = GetBrushTexture(b,0)
If t1<>0 Then
Select Lower(StripPath(TextureName(t1)))
Case "scp-939-licker_diffusetest01.png"
BrushTexture b, bump1, 0, 0
BrushTexture b, t1, 0, 1
PaintSurface sf,b
;If StripPath(TextureName(t1)) <> "" Then FreeTexture t1
;FreeBrush b
End Select
FreeTexture t1
EndIf
FreeBrush b
EndIf
Next
FreeTexture bump1
EndIf