[1.2.2] A few bugs I have encountered
Posted: Wed Sep 09, 2015 6:50 pm
Hello, after playing and enjoying the new update, I noticed a couple of bugs that I encountered that I will try my best to explain how they happened.
[Computer Specification]
Operating System: Windows 7 64-Bit
Processor: AMD Quad-Core A8-3520M
Graphics: AMD Radeon HD 6620G + HD 7450M
RAM: 6 GB
Before I get into the bugs, I will list the troubleshooting that I have already tried.
1.) Playing on different map seeds
2.) Running the program as an administrator
3.) Running in compatibility for 'Windows XP (Service Pack 3)'
4.) Trying the game at every resolution
5.) Re-downloading SCP:CB in-case of a bad install
Even after trying all of those I still encountered the bugs, which seem to happen in almost every map I have played.
[Bug 1]
[What happened?]
After exploring the heavy containment zone, and approaching a 3-way intersection, I found a guard who was standing there that I believe is supposed to be dead.
[Image]
I also occasionally see a dead guard in a 3-way room in the same map, possibly linking to the room spawning code.
[Bug 2]
[What happened?]
After entering SCP-860, if I go down certain paths (most commonly, the straight paths that should lead to an intersection) I get to positions where I cannot go any further due to the map not loading correctly. After spending some time in SCP-860, SCP-106 also spawned and started chasing me.
[Images]
I am not sure if it is a bug that SCP-106 was able to get into SCP-860 but it doesn't seem normal (as seen in the image, as his "eyes" don't render correctly due to the different fog in SCP-860)
[Bug 3]
[What happened?]
Much like the SCP-860 bug, when I enter the entrance zone, certain rooms don't spawn. It's hard to pinpoint which ones struggle to spawn, but what I have seen in the maps I have played, is that sometimes the entrance zone inside of the 'checkpoint' room is empty, and in other maps, it seemed to be rooms preventing me from reaching the 'canteen' and also the 'electrical facility'.
[Image]
I noticed this happening in versions past 1.0.0 of SCP:CB, just mentioning it again as it is in this version.
[Bug 4]
[What happened?]
Upon walking through the 'storage area' where you find SCP-939, after successfully sneaking past them and exploring the facility for some time, I returned to the 'storage area', hearing gunfire sounds playing extremely loudly, and when I went to where SCP-939 patrols, I found 2 guards shooting SCP-939, with SCP-939 being attached to the wall.
[Image]
I found this happens after the MTF Units have entered the facility for some time. This bug was actually very funny when I found out what was going on. On a side note, it seems that sometimes when trying to sneak past SCP-939 that they can get stuck on the doorways they walk through, sandwiching you into your doom (which also happened on a separate playthrough ;-;)
[Bug 5]
[What happened?]
After entering the room where SCP-079 can be found, heading down the stairs into the room with the dead guard causes a MAV. Saving and re entering sometimes lets you past it, but it seems to be random.
[Image]
I know this has bug has been mentioned before, but I am just updating it with what I have found out. It seems that when in SCP-079's chamber that the SCP-895 ambience music plays, which happens on every map for me even when SCP-895 is not anywhere nearby.
Well, that's it for now, I'll update this if I find anymore. I hope this information helps, I appreciate that it takes time to sort these things out, so let me know if there is any more information you need (excluding the map seeds, I did a fresh install again to see if it fixed it).
Thank you to any developers who read this for making such an enjoyable and re-playable game, for making SCP:CB a game that rolled the ball for me to start making my own games.
(And anyone else to that matter involved in the game,forums, or SCP wiki itself for being such an awesome community)
[Computer Specification]
Operating System: Windows 7 64-Bit
Processor: AMD Quad-Core A8-3520M
Graphics: AMD Radeon HD 6620G + HD 7450M
RAM: 6 GB
Before I get into the bugs, I will list the troubleshooting that I have already tried.
1.) Playing on different map seeds
2.) Running the program as an administrator
3.) Running in compatibility for 'Windows XP (Service Pack 3)'
4.) Trying the game at every resolution
5.) Re-downloading SCP:CB in-case of a bad install
Even after trying all of those I still encountered the bugs, which seem to happen in almost every map I have played.
[Bug 1]
[What happened?]
After exploring the heavy containment zone, and approaching a 3-way intersection, I found a guard who was standing there that I believe is supposed to be dead.
[Image]
Spoiler
[Notes]I also occasionally see a dead guard in a 3-way room in the same map, possibly linking to the room spawning code.
[Bug 2]
[What happened?]
After entering SCP-860, if I go down certain paths (most commonly, the straight paths that should lead to an intersection) I get to positions where I cannot go any further due to the map not loading correctly. After spending some time in SCP-860, SCP-106 also spawned and started chasing me.
[Images]
Spoiler
Spoiler
[Notes]I am not sure if it is a bug that SCP-106 was able to get into SCP-860 but it doesn't seem normal (as seen in the image, as his "eyes" don't render correctly due to the different fog in SCP-860)
[Bug 3]
[What happened?]
Much like the SCP-860 bug, when I enter the entrance zone, certain rooms don't spawn. It's hard to pinpoint which ones struggle to spawn, but what I have seen in the maps I have played, is that sometimes the entrance zone inside of the 'checkpoint' room is empty, and in other maps, it seemed to be rooms preventing me from reaching the 'canteen' and also the 'electrical facility'.
[Image]
Spoiler
[Notes]I noticed this happening in versions past 1.0.0 of SCP:CB, just mentioning it again as it is in this version.
[Bug 4]
[What happened?]
Upon walking through the 'storage area' where you find SCP-939, after successfully sneaking past them and exploring the facility for some time, I returned to the 'storage area', hearing gunfire sounds playing extremely loudly, and when I went to where SCP-939 patrols, I found 2 guards shooting SCP-939, with SCP-939 being attached to the wall.
[Image]
Spoiler
[Notes]I found this happens after the MTF Units have entered the facility for some time. This bug was actually very funny when I found out what was going on. On a side note, it seems that sometimes when trying to sneak past SCP-939 that they can get stuck on the doorways they walk through, sandwiching you into your doom (which also happened on a separate playthrough ;-;)
[Bug 5]
[What happened?]
After entering the room where SCP-079 can be found, heading down the stairs into the room with the dead guard causes a MAV. Saving and re entering sometimes lets you past it, but it seems to be random.
[Image]
Spoiler
[Notes]I know this has bug has been mentioned before, but I am just updating it with what I have found out. It seems that when in SCP-079's chamber that the SCP-895 ambience music plays, which happens on every map for me even when SCP-895 is not anywhere nearby.
Well, that's it for now, I'll update this if I find anymore. I hope this information helps, I appreciate that it takes time to sort these things out, so let me know if there is any more information you need (excluding the map seeds, I did a fresh install again to see if it fixed it).
Thank you to any developers who read this for making such an enjoyable and re-playable game, for making SCP:CB a game that rolled the ball for me to start making my own games.
(And anyone else to that matter involved in the game,forums, or SCP wiki itself for being such an awesome community)