A couple of bugs [1.3.2]

#1
1. In fullscreen mode after death, going to main menu, Alt+Tab:
All text disappears (menu buttons, descriptions etc.) and loading bars.
2. At random time in a game:
Game cannot load The Dread.ogg and displays error in console about 20 times per second.
3. In intro sequence:
After running ahead of escort guard he walks into a wall and second guard walks into 173's containment chamber door and blocks it.

Also my request:
Remove 106 from storage sector. It's hide 'n' seek not hide 'n' run from 106 isn't it?

Re: A couple of bugs [1.3.2]

#2
vxcvbzn wrote:Also my request:
Remove 106 from storage sector. It's hide 'n' seek not hide 'n' run from 106 isn't it?
Personally I don't agree with this. This is meant to be a survival horror game, so while it shouldn't be impossible to beat (and it isn't), it should still be hard and fear-packed.

To me Storage Area 6 is one of the best parts of the game, and I can tell by the various Let's Plays I watched that I'm not the only one to think it's so very delightfully creepy.

Now 106 spawning while you're underground might seem excessively cruel — it happened to me while I was in the middle of the map, so there I was running for my life in 'ohshitohshitohshitohshit' mode with SCP-939-x in front of me and the Old Man in my back, and I didn't even have the stamina gas mask!

But not only do I regard such moments as 'victories' for the game — it said it would frighten me and it did just that — I think it's also one of the core dynamics of SCP:CB: just like you have to watch out for SCP-173 spawning behind a door or under a vent shaft, you have to realize that 106 will regularly chase you, keep track of when he does and act in consequence.