I have to bugs to report revolving around 1499's dimension.
one of them occurs when I put on the mask, and them a Memory access violation (MAV for short for anyone new) happens. this can happen when the game is loading something, but bug can happen, even when nothing is loading. it just happens at random sometimes. (if theirs already abunch of reports of this bug, sorry for the spam. i'm too lazy to look. )
The other bug is that the buildings them self's have no collision and can just walk through, even though some of the buildings look explorable. (again, if this is spam, sorry)
hopefully, you can get this fixed in a future update, soon.
Re: 1499 MAV and collision issues.
#2What version are you playing on?
I've been playing SCP - Containment Breach since v0.2
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Re: 1499 MAV and collision issues.
#4Download the dev build 1.3.7 from GitHub, there should be a fix for the collisions.
https://github.com/Regalis11/scpcb/tree/dev
https://github.com/Regalis11/scpcb/tree/dev
I've been playing SCP - Containment Breach since v0.2
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Re: 1499 MAV and collision issues.
#5He will need to make exe file by himself..UnluckyCharms wrote:Download the dev build 1.3.7 from GitHub, there should be a fix for the collisions.
https://github.com/Regalis11/scpcb/tree/dev
Re: 1499 MAV and collision issues.
#6To be fair I don't think UnluckyCharms even understands what he's linking.Nether do you tbh.Vane Brain wrote:He will need to make exe file by himself..UnluckyCharms wrote:Download the dev build 1.3.7 from GitHub, there should be a fix for the collisions.
https://github.com/Regalis11/scpcb/tree/dev
Re: 1499 MAV and collision issues.
#7I don't even know how to use Github. I use Gamejolt for downloading the updates.CommanderMark wrote:To be fair I don't think UnluckyCharms even understands what he's linking.Nether do you tbh.Vane Brain wrote:He will need to make exe file by himself..UnluckyCharms wrote:Download the dev build 1.3.7 from GitHub, there should be a fix for the collisions.
https://github.com/Regalis11/scpcb/tree/dev