The game crashes when you reach 80 percent

Pakr
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Posts: 1
Joined: Fri Nov 17, 2017 4:12 pm

The game crashes when you reach 80 percent

Postby Pakr » Fri Nov 17, 2017 4:17 pm

From the title I think everything is clear

Spoiler
Barotrauma Client crash report (generated on 17.11.2017 17:24:00)


Barotrauma seems to have crashed. Sorry for the inconvenience!
If you'd like to help fix the bug that caused the crash, please send this file to the developers on the Undertow Games forums.


Game version 0.6.1.4
Graphics mode: 1280x720 (Windowed)
Selected content package: Vanilla 0.6
Level seed: no level loaded
Loaded submarine: None
Selected screen: None


System info:
Operating system: Microsoft Windows NT 6.1.7601 Service Pack 1 64 bit
GPU name: Intel(R) HD Graphics
Display mode: {Width:1366 Height:768 Format:Color AspectRatio:1,778646}
GPU status: Normal


Exception: Loading was interrupted due to an error
Target site: Void Update(Microsoft.Xna.Framework.GameTime)
Stack trace:
в Barotrauma.GameMain.Update(GameTime gameTime) в E:\Barotrauma\Barotrauma\BarotraumaClient\Source\GameMain.cs:строка 347
в Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
в Microsoft.Xna.Framework.Game.Tick()
в MonoGame.Framework.WinFormsGameWindow.RunLoop()
в MonoGame.Framework.WinFormsGamePlatform.RunLoop()
в Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
в Barotrauma.Program.Main() в E:\Barotrauma\Barotrauma\BarotraumaClient\Source\Program.cs:строка 41


Last debug messages:
17.11.2017 17:24:00 - Coroutine Barotrauma.GameMain+<Load>d__55 threw an exception: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: Unknown
в SharpDX.Result.CheckError()
в SharpDX.Direct3D11.Device.CreatePixelShader(IntPtr shaderBytecodeRef, PointerSize bytecodeLength, ClassLinkage classLinkageRef, PixelShader pixelShaderOut)
в SharpDX.Direct3D11.PixelShader..ctor(Device device, Byte[] shaderBytecode, ClassLinkage linkage)
в Microsoft.Xna.Framework.Graphics.Shader.CreatePixelShader()
в Microsoft.Xna.Framework.Graphics.Shader.PlatformConstruct(Boolean isVertexShader, Byte[] shaderBytecode)
в Microsoft.Xna.Framework.Graphics.Shader..ctor(GraphicsDevice device, BinaryReader reader)
в Microsoft.Xna.Framework.Graphics.Effect.ReadEffect(BinaryReader reader)
в Microsoft.Xna.Framework.Graphics.Effect..ctor(GraphicsDevice graphicsDevice, Byte[] effectCode, Int32 index, Int32 count)
в Microsoft.Xna.Framework.Content.EffectReader.Read(ContentReader input, Effect existingInstance)
в Microsoft.Xna.Framework.Content.ContentTypeReader`1.Read(ContentReader input, Object existingInstance)
в Microsoft.Xna.Framework.Content.ContentReader.InnerReadObject[T](T existingInstance)
в Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
в Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
в Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
в Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
в Barotrauma.GameScreen..ctor(GraphicsDevice graphics, ContentManager content) в E:\Barotrauma\Barotrauma\BarotraumaClient\Source\Screens\GameScreen.cs:строка 46
в Barotrauma.GameMain.<Load>d__55.MoveNext() в E:\Barotrauma\Barotrauma\BarotraumaClient\Source\GameMain.cs:строка 267
в Barotrauma.CoroutineManager.IsDone(CoroutineHandle handle) в E:\Barotrauma\Barotrauma\BarotraumaShared\Source\CoroutineManager.cs:строка 84
17.11.2017 17:23:51 - Enter "help" for a list of available console commands

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Vane Brain
SCP:CB Developer
Posts: 851
Joined: Sun Jun 14, 2015 10:15 am
Location: Room404

Re: The game crashes when you reach 80 percent

Postby Vane Brain » Fri Nov 17, 2017 9:01 pm

Pakr wrote:From the title I think everything is clear

Spoiler
Barotrauma Client crash report (generated on 17.11.2017 17:24:00)


Barotrauma seems to have crashed. Sorry for the inconvenience!
If you'd like to help fix the bug that caused the crash, please send this file to the developers on the Undertow Games forums.


Game version 0.6.1.4
Graphics mode: 1280x720 (Windowed)
Selected content package: Vanilla 0.6
Level seed: no level loaded
Loaded submarine: None
Selected screen: None


System info:
Operating system: Microsoft Windows NT 6.1.7601 Service Pack 1 64 bit
GPU name: Intel(R) HD Graphics
Display mode: {Width:1366 Height:768 Format:Color AspectRatio:1,778646}
GPU status: Normal


Exception: Loading was interrupted due to an error
Target site: Void Update(Microsoft.Xna.Framework.GameTime)
Stack trace:
в Barotrauma.GameMain.Update(GameTime gameTime) в E:\Barotrauma\Barotrauma\BarotraumaClient\Source\GameMain.cs:строка 347
в Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
в Microsoft.Xna.Framework.Game.Tick()
в MonoGame.Framework.WinFormsGameWindow.RunLoop()
в MonoGame.Framework.WinFormsGamePlatform.RunLoop()
в Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
в Barotrauma.Program.Main() в E:\Barotrauma\Barotrauma\BarotraumaClient\Source\Program.cs:строка 41


Last debug messages:
17.11.2017 17:24:00 - Coroutine Barotrauma.GameMain+<Load>d__55 threw an exception: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: Unknown
в SharpDX.Result.CheckError()
в SharpDX.Direct3D11.Device.CreatePixelShader(IntPtr shaderBytecodeRef, PointerSize bytecodeLength, ClassLinkage classLinkageRef, PixelShader pixelShaderOut)
в SharpDX.Direct3D11.PixelShader..ctor(Device device, Byte[] shaderBytecode, ClassLinkage linkage)
в Microsoft.Xna.Framework.Graphics.Shader.CreatePixelShader()
в Microsoft.Xna.Framework.Graphics.Shader.PlatformConstruct(Boolean isVertexShader, Byte[] shaderBytecode)
в Microsoft.Xna.Framework.Graphics.Shader..ctor(GraphicsDevice device, BinaryReader reader)
в Microsoft.Xna.Framework.Graphics.Effect.ReadEffect(BinaryReader reader)
в Microsoft.Xna.Framework.Graphics.Effect..ctor(GraphicsDevice graphicsDevice, Byte[] effectCode, Int32 index, Int32 count)
в Microsoft.Xna.Framework.Content.EffectReader.Read(ContentReader input, Effect existingInstance)
в Microsoft.Xna.Framework.Content.ContentTypeReader`1.Read(ContentReader input, Object existingInstance)
в Microsoft.Xna.Framework.Content.ContentReader.InnerReadObject[T](T existingInstance)
в Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
в Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
в Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
в Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
в Barotrauma.GameScreen..ctor(GraphicsDevice graphics, ContentManager content) в E:\Barotrauma\Barotrauma\BarotraumaClient\Source\Screens\GameScreen.cs:строка 46
в Barotrauma.GameMain.<Load>d__55.MoveNext() в E:\Barotrauma\Barotrauma\BarotraumaClient\Source\GameMain.cs:строка 267
в Barotrauma.CoroutineManager.IsDone(CoroutineHandle handle) в E:\Barotrauma\Barotrauma\BarotraumaShared\Source\CoroutineManager.cs:строка 84
17.11.2017 17:23:51 - Enter "help" for a list of available console commands

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