Re: The DOOM 2 mods thread thinger

#2
Anyone ever played this Mod called Aliens TC? It was the very first Total Conversion for Doom and one of the most famous (and scariest IMO), it was so popular that there was more talk about it than Doom 2 when it was released, also ID Software said that Doom was originally going to be a fully licensed Alien game (but they dropped that during early development).

Its the best Doom TC mod IMO.

[youtube]watch?v=cPTaT7Ag3U8[/youtube]

^Not my video

http://www.mediafire.com/download/r9a6i ... +Final.zip

Re: The DOOM 2 mods thread thinger

#3
Pretty nice timing, I've been learning DECORATE (The ZDoom scripting language) since yesterday and making a few tests.

I have one ready for public release which is pretty basic, I call it "Doomguy's Buddies."

This mod will add spawnable marines to the game which shoot and punch. I haven't made any map mods so you have to spawn em manually.
Image
How to:
Drag the file onto ZDoom (Haven't tested on Zandronum, Should work)
When in a map, bring up the console (Use the tilde key or the key underneath "Esc")
Type: summon marine
press enter
Close the console.

Marines do not follow you and simply mill about doing whatever.

Download here!

Interested in the DECORATE code? Here:
Spoiler

Code: Select all

ACTOR Marine 212
{
	game Doom
	Health 100
	Radius 16
	Height 56
	Speed 6 
	PainChance 100
	Obituary "%o tasted a marine's bullets."
	HitObituary "%o had a boxing match with a marine."
	
	Monster
	+FRIENDLY
	+JUMPDOWN
	//AttackSound "MarineGeneric" //Fuck this shit.
	SeeSound "MarineSight"
	PainSound "MarineHurt"
	DeathSound "MarineDie"
	States
	{
		Spawn:
			PLAY AB 10 A_Look //Look for demonic assholes to shoot
			Loop
		See:
			PLAY ABC 5 A_Chase //AFTER EM.
			Loop
		Pain:
			PLAY G 5 //Can't remember why I added this but I think it's important
			PLAY G 5 A_Pain //Ouch.
			Goto See
		Missile:
//			PLAY E 0
			PLAY E 5 A_FaceTarget
			PLAY F 4 A_PosAttack
			PLAY E 4
			Goto See
			
		Melee:
			PLAY E 0 A_FaceTarget
			PLAY E 3 A_CustomMeleeAttack(random(3,5), "MarineMelee", "none")
			PLAY E 14 //Don't spam
			Goto See
			
		Death:
			PLAY H 7 A_NoBlocking
			PLAY I 7
			PLAY J 7 A_Scream
			PLAY K 7
			PLAY L 10
			PLAY M 10
			PLAY N -1
			Stop
			
		XDeath:
			PLAY O 0 A_XScream
			PLAY O 6 A_NoBlocking
			PLAY P 6
			PLAY Q 6
			PLAY R 5
			PLAY S 4
			PLAY U 3
			PLAY V 2
			PLAY W -1
			Stop
			
		
			
	}

}
SNDINFO:
Spoiler

Code: Select all

MarineHurt DSPLPAIN
//MarineGeneric DSOOF //Deprecated
MarineAaah DSPLDETH
MarineOuh DSPDIEHI
MarineSight MSight //Note this sound is custom
MarineMelee DSPUNCH

$random MarineDie { MarineAaah MarineOuh }
"now that the victim is in place, the killing bite will be administered in 10 seconds." --Valve.

Beware the man that speaks in hands.

☜☝☞☟ ✌