Video demonstating a graphical addition:
Video from last year, when I started the rewrite:
Use WASD to move the character around (configurable controls will be available further in development) and the mouse buttons to create explosions and implosions. Press M to toggle in and out of the map editor.
I'm currently working with Irontaco, Omniary and CommanderMark so we can turn this into an actual game instead of just an ugly proof-of-concept.
Non-exhaustive list of additions:
- Sprites with parallax shifting (this took way too long to implement lol)
- Built-in map editor
- Rewritten collision detection
- New explosion/implosion sounds
- Ambient noise
- Lots of bugfixes
Download new demo here:
(OSX and Linux builds will be available once we get around to cleaning them up a bit)
Nobody can escape the man in the poster.