No path glitch?

#1
I was playing awhile ago (The new one, not the old one. You know, the one that has the bricks? That's the one I was playing.), and got to floor 19.

On that whole run, Mr. "Noes" popped up about 30 - 50 times, the Mental Institution of Thin Air Escapee chased me about 20 times, the match went out plenty of times, and I came across those forks in the path an abnormally large amount of times.

But, anyways, when i got down to floor 19, and started down the staircase, the match thingey (Once again) goes out and I get to the bottom alive still, but there is a brick wall there, and I can't pass it.

One other thing you should know is that I set the brightness to 200 on the options.config file so i could see.

Then, I hear (But don't see) Mr. "Noes", and my game crashes with the Memory Access Violation error.


Any hints on what the hell happened with all of that?
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http://bit.ly/12TiXt7
http://www.youtube.com/watch?v=0FcDXL5Aw0o

Re: No path glitch?

#2
The game was one of reg's older projects, and its very unstable. God knows what happened without checking a debug log.
"now that the victim is in place, the killing bite will be administered in 10 seconds." --Valve.

Beware the man that speaks in hands.

☜☝☞☟ ✌

Re: No path glitch?

#4
It is a common theory that reg may start working on it again when CB is done.
"now that the victim is in place, the killing bite will be administered in 10 seconds." --Valve.

Beware the man that speaks in hands.

☜☝☞☟ ✌