I was playing awhile ago (The new one, not the old one. You know, the one that has the bricks? That's the one I was playing.), and got to floor 19.
On that whole run, Mr. "Noes" popped up about 30 - 50 times, the Mental Institution of Thin Air Escapee chased me about 20 times, the match went out plenty of times, and I came across those forks in the path an abnormally large amount of times.
But, anyways, when i got down to floor 19, and started down the staircase, the match thingey (Once again) goes out and I get to the bottom alive still, but there is a brick wall there, and I can't pass it.
One other thing you should know is that I set the brightness to 200 on the options.config file so i could see.
Then, I hear (But don't see) Mr. "Noes", and my game crashes with the Memory Access Violation error.
Any hints on what the hell happened with all of that?
Re: No path glitch?
#2The game was one of reg's older projects, and its very unstable. God knows what happened without checking a debug log.
"now that the victim is in place, the killing bite will be administered in 10 seconds." --Valve.
Beware the man that speaks in hands.
☜☝☞☟ ✌
Beware the man that speaks in hands.
☜☝☞☟ ✌
Re: No path glitch?
#3Yep, that would be soooo cool if the game was redone and fixed.Combine wrote:The game was one of reg's older projects, and its very unstable. God knows what happened without checking a debug log.
Re: No path glitch?
#4It is a common theory that reg may start working on it again when CB is done.
"now that the victim is in place, the killing bite will be administered in 10 seconds." --Valve.
Beware the man that speaks in hands.
☜☝☞☟ ✌
Beware the man that speaks in hands.
☜☝☞☟ ✌
Re: No path glitch?
#5That would be a very long time from now, though.Combine wrote:It is a common theory that reg may start working on it again when CB is done.