Re: Multiplayer Mod

#32
Jasutin wrote:This would be a bit interesting.
It IS a bit interesting since it's released.
π™±πš•πš’πšπš£πŸΉπ™³ π™΄πš›πš›πš˜πš›(!): π™Ώπš›πšŽπšœπšœπš’πš—πš πšπš‘πšŽ πš‹πšžπšπšπš˜πš— πš›πšŠπš™πš’πšπš•πš’ πš’πšœπš—'𝚝 πšπš˜πš’πš—πš 𝚝𝚘 πš–πšŠπš”πšŽ πšπš‘πšŽ πšŽπš•πšŽπšŸπšŠπšπš˜πš› πš–πš˜πšŸπšŽ πšπšŠπšœπšπšŽπš›.

Re: Multiplayer Mod

#33
Bots. We need intelligent bots that can pathfind and replace SCP-087-B's AI if the owner wants to. But the pathfinding will be difficult due to it not being already added. (Or is it?)
Image
I know you, but you don't know me.
I see you. Don't believe me?
Here is some proof:

==================
| You are viewing my post |
==================

Re: Multiplayer Mod

#35
juanjpro wrote:Bots should be a pretty easy addition considering that they'd just be following a fixed path and backtracking every time a monster got in their face. I don't know if I'll ever get to adding this because I'm busy with my other stuff.
Juan, I was wondering. Is the code in Blitz3D Similar or the same as C++? Just wondering.
Image
I know you, but you don't know me.
I see you. Don't believe me?
Here is some proof:

==================
| You are viewing my post |
==================