Main Fleet Submarines
Stinger
The Stinger is an ultra-compact submarine made for small crews. It is the first sub I've completed so it's not my best work, but it still functions well as a small vehicle.
Due to the small size, the Stinger is a very fast and maneuverable vehicle which helps a lot to be able to get places quickly, move around monsters, nestle up by ruins, etc. The 3 railguns, like on all the subs I make, are positioned to be able to cover as much of the outside as they can. Other than that, the sub contains a good amount of other essential equipment. However, as a consequence of the small size, hull breaches can cause the submarine to quickly sink if too much extra water gets in, so make sure you've got mechanics ready to quickly patch holes if you're doing a lot of fighting. The bumpers/guards in the corners help protect against impacts, and prevent monsters from getting behind the guns.
Download: https://drive.google.com/uc?export=down ... tq05iI8fj-
Update 4/27/2018:
- Crowbars work on doors
- Maybe I forgot something else?
Torrent
The Torrent is my second completed, medium sized sub.
Just like all the other subs I work on, the Torrent has a lot of focus on firepower. The 5 railguns can reach pretty much anywhere around the vehicle, and I included a good stock of railgun shells (including nuclear), and there is a locker full of C4 to put in the shells. Another major part of the design is resistance against floods. First off, the reinforced ends of the submarine reduce crash damage from all directions, and help protect certain highly-important rooms. Anywhere in the submarine can be easily closed off to contain floods, and each side of the submarine has it's own pump that all water drains down into. Also, the Torrent runs on battery power. This means there is one less thing for griefers to blow up, and load fluctuations can be handled well. Electrical fires hardly ever happen in the Torrent. The batteries should have enough charge to get through a good long round, even if disasters occur. One final feature I'd like to point out is the artifact containment chamber by the airlock. Just put the artifact in there, and you don't have to worry about oxygen loss or fires.
Download: https://drive.google.com/uc?export=down ... I2mDvvlzTQ
Update 4/27/2018:
- Crowbars work on doors
Subomination
A powerful large submarine.
This is a large submarine with 7 railguns that can reach all of the area around the vessel, many pumps to easily drain leaks, and good damage resistance. The two shafts by the outer side walls effectively add another layer of walls to protect inner rooms from damage, and allow water to easily drain down to the ballast area. All essential rooms and machines are present in this sub, along with plenty of items to go around. The large medbay and engineering area adds a lot of space to be comfortable in, and it is easy to get around inside the sub. With all of the railguns, the complete shooting range, and all of the space inside, the Subomination should prove to be a safe and powerful addition to the fleet.
Download: https://drive.google.com/uc?export=down ... OBR9sPiSdM
Update 4/27/2018:
- Crowbars work on doors
- Probably something else I forgot
Model 150
An old-style submarine with fully manual driving controls.
This submarine is a bit different than the others I've made. The story behind it is that it's a very old model (in the Barotrauma future time) that has been forgotten over the decades. While some explorers were searching through an abandoned submarine factory, they found the blueprints for the Model 150, along with logs of it being successful in its time. Out of interest, they brought the blueprints to the JSC who began small-scale manufacturing on the sub for those interested in using it.
Anyways, about the sub. The main feature about it is the fully manual driving control. There is no autopilot, and you have to control the engines and ballasts through buttons with a sonar monitor next to you. It's actually not as hard as you'd think, and quite fun once you get the hang of it. The sub has 2 railguns that provide decent coverage despite their numbers. It also has a depth charge tube on the bottom right. The only area lacking fire coverage is the top left, but the focus of this sub wasn't firepower, and it's not a huge blind spot. The sub is well armored, and has all essential equipment. It has a unique room layout, and has a more realistic shape.
Model 150 Driving Guide
Spoiler
Download: https://drive.google.com/uc?export=down ... jX4O07ryXGUpdate 8-25-2018:
- Added camera by depth charge tube
- Cleaned up wires in command room
- Fixed the exterior light above the airlock
- Fixed a couple instances of interior wall flooding/other minor hull issues
Upgraded Submarines
Aegir Mark X
An upgraded version of the stock Aegir Mark III by Undertow Games.
The Aegir and the other default subs are well known for being understocked and underpowered. Many servers either have stocked them, or removed them from their lists, and we get annoyed when people vote them because it usually results in failing the round. I thought that the designs had potential, so I decided to upgrade the Aegir. I didn't want it to be too powerful though, as it is a more vanilla primitive-style sub. Here are the upgrades I did:
- Added a large front bumper which helps protect the mostly-glass front. The bumper has (bright) headlights which can be toggled, and a horn
- Added 2 more railguns. You can now reach a lot of the area around the submarine
- Redesigned the railgun room, adding a sonar monitor, 2 more loaders, extra shells, and C4.
- Stocked the crew cabins, diving room, put fuel/oxygen in tools and diving suits.
- Reinforced the windows in the engineering room, and added more fabricating materials
- Added more glass in the command to improve visibility
- Remade the ballast area, the ballast is now one large tank instead of two small ones, in the process, removed the small room with the drain pump and cabinet. The drain pump is now in the hallway to command, and the cabinet is in the diving room. The bottom of the ballast is now heavy wall.
- Added a pump in the command, and automated the existing ones.
- Stocked the medbay with more materials, made it watertight, and added a pump inside.
- Added an artifact containment chamber outside the airlock
Download: https://drive.google.com/uc?export=down ... p1CkkUqKIn
Update 4/27/2018:
- Crowbars work on doors