Re: SCP The Breach[COOP]

#33
ReptileMonster wrote:Any player models you can share? I'm curious what they look like.
Unfortunately, I'm still working on playermodels.
Now, I must do some projects/concepts of rooms.

There it is, the rest of models what I created in free time.
Sentry gun:
Spoiler
Image
I'm still thinking to put sentry guns in Entrance Zone.

Weapons:
MPX:
Spoiler
Image
Vector
Spoiler
Image
(Basic SMGs for guards)

M9
(Handgun for Chaos Insurgency)

SPAS-15
Spoiler
IKR, it's ugly.
Image
(Shotgun? Idk if I'll use this)

I had more models in WIP: Playermodels, ballistic shield(Good against sentry guns or firearms), M4(Rifle for Chaos Insurgency) and items.
I'm really sorry, you can think I don't care about project, actually I care, but I must study to important exams. Best regards, DogeDEV.
My dev channel

Re: SCP The Breach[COOP]

#39
I really hope this project isn't dead, it looks amazing and I'm looking forward to the release of a debug version. I have been looking for someone who would be willing to do this for a while, whether it is a mod or a game. Anyway, keep up your work and DONT ABANDON THIS PROJECT.

Re: SCP The Breach[COOP]

#40
New Update v0.02
[youtube]ontV5CD6zhA[/youtube]

Update about Post-Processing
[youtube]Mqp0p3hgZHI[/youtube]

Changelog[v0.02]:

Code: Select all

-New headbob for running
-New headbob and speed for injured state walking/running.
-Added weapon with viewmodel(Drop/Equip only)
-Doors
-2 Objects: Water pump, box.
-Tesla
-Locker(You can hide in it)
-Keycards models and new sprite for keycards in inventory.
-Postprocessing, and options for them.
-Bugfixes:
>Fixed keycard scanner
I hope you've enjoyed this update, I'm working hard and much as I can.

I am started testing myself in modelling character, what do you think? It's my first try to model a character.
Spoiler
Image
And no, it's not final model, just a concept.

And, new models:
Bowie Knife:
Spoiler
Image
Glock-18
Spoiler
Image
How 173 AI works right now:
Spoiler
Image
My dev channel