Spoiler
This would've been useful a few years ago.Only imports the main meshes (drawn/collision), doesn't include triggerboxes or point entities simply because there's no good way to represent them in fragMOTION.
On top of that, fragMOTION doesn't support multiple texture coordinate sets, so the lightmapping information is also lost. Because of this, I didn't bother implementing an rmesh export function.
Download:
https://www.dropbox.com/s/65g4totcsjd51 ... h.dll?dl=1
when was the last time i made this sort of thread
Source code: (comments not included, couldn't be bothered to write any)
https://www.dropbox.com/s/68cxeafmsk36g ... c.zip?dl=1