The point of game is conclused to kill SCP-682-A (which is reptile). Throughout the game we trying to activate flamepower system (by using power supply buttons in SCP locations), which is disposed in the object's chamber. Therefore, we can't kill him it until we dispose of SCP-682-B (which is little girl) his owner. It's possible with any type of the gun, that we find on the stages (at the SCP areas mostly), such as knives, carbines, rifles etc. Descently we can kill other SCP facilities too. Also there are other SCP concerned to SCP-682-A, such as SCP-682-C, who can kill you with his own mass by falling upon you from the ceil, SCP-682-D is a giant lizard that can kill you with his own eyes sight, and SCP-682-D is a human vampire who is attempted to suck out your life. At the end we have nothing left to do, except of to press on the button and escape from the complex.
SCP-294, SCP-914 and SCP-1162 (SCP-1958/SCP-1984/SCP-1992) doesn't need, should be invented SCP-547, (self-changing universal card).
SCP-882 and SCP-464 are consideing to the previos SCP, they had to be removed, as and other unnecessary furniture*.
SCP-249, SCP-519 and SCP-1269 are trash (doesn't need too).
SCP-228, SCP-282, SCP-318 and SCP-420, are passive-agressive monsters, that not kill you (participating in game, watching and learning ((selfstudying)AI)).
SCP-012 should be reworked as music box (jukebox).
SCP-042 (which is finally form of SCP-805 and SCP-1194) should be involved in game as a neutral mob, who can fling out you from the way.
SCP-512-B is a maintainer (valve), that's can't adjust, until you kill SCP-254 (soggy wiper) that's preject to open the valve (SCP-512-C), that's opens the door to escape the indirect (SCP-860-A) stage, and SCP-256-A, is a partically key (with SCP-047-ES, the box) to open door to the loft stage (attic) with the many of weapon.
SCP-372, SCP-359, SCP-547-D, and SCP-957 are potential monsters who can hide under personal staff.
SCP-305 is a neutral SCP beast, that touches you when you passing about him to infliate you with a virus.
SCP-963, SCP-748, SCP-738, SCP-732-J, SCP-579, SCP-531, SCP-318, SCP-302, SCP-273, SCP-206, SCP-182, and SCP-071(-078), - all are personal staff.
SCP-303 appears when you trying to push out box with the stooges (cat's paw) in the employment room to the fire, then you couldn't out from the extense until you give him wrench (cat's paw). He attains again (SCP-763) when you trying to estabilish the circuit system by injuring the wires (SCP-612) in maintainers room, and trying to catch you with his hooves and horns, until you left the disposal by breaking the glass partition in wall by (rub) hammer and left the exposal, then he reveals his final form (SCP-953) last time, when you trying to replenish the boil from den with gas in principal room, then you should kill him by enjuring with screwdriver, until he break your head, and leave the expose. (n. attended to SCP-173).
SCP-333 is a part of SCP-012; SCP-718 is an eye that cames out when you listening SCP-012 too long, and SCP-914-B, is a button (part of SCP-914), that's turning off the SCP-012.
SCP-306 doesn't need.
SCP-469 is an angel statue, that's can seizure you, when you are near (reference to the "Doctor Who" series).
SCP-666 approaches, when you trying to lay in the chamber, like you was an SCP object (chamber becomes SCP-666), then you can't leave the hostage, until you rejoin the game (without loading save), finding yourself in the chamber again. It may continues, until you become an SCP (SCP-173, for example), [voiceover becomes contextual from personal], then you turning around and describing yourself in SCP-173 hostage, looking for people around you {so can't move until they watching}, then waiting for the blink, in this case you can move and kill.
SCP-999 is a murlock can scratch you with kill, then you should disharm him with a gun for the secure.
SCP-343 is a killing machine that appropriates when you reaching potential taint zone (SCP-860-1 (reaching with beach (SCP-860-2*?))), trying to leave the area by leap the fence, on the way to the boat (which is saluating abroad), in the almost end of the game.
SCP-001 (tv), SCP-002 (coffin), SCP-003 (end room), SCP-004 (warhead) should be removed (they are part of the another game).
SCP-087 [the game]; is the chamber of the SCP:CB, that should be combined with the main part.
SCP-079 containment chamber doesn't need.
Light-heavy containment zone should be renamed as it, it's just stage of the game.
The game should be renamed as just SCP (Secure. Containment. Procedures.).
P.S.: There is should be dot in the center of logo.
P.P.S.: There are should be other SCP added by community.
*causing lags
SCP: Containment Breach
#1
Last edited by Ely on Tue Oct 17, 2017 6:19 am, edited 104 times in total.
- Sector clear!
- There is nowhere'
- It's a valve...
- There is nowhere'
- It's a valve...