Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5a (6/3/17)

#601
Jon101Smith wrote:
Zackonark wrote:Yeah the console commands are already in game. Just press F3, just like in the original game, to activate it.

As far as the pocket dimension is concerned, I'm pretty sure such an option won't exist. As already stated, the PD is half of 106. Not to mention it'll get overhauled just as everything else in the original game has/will.
Ahh, and what about the teleport command, in the console case?
Well, like with everything, it's still being worked on. So a lot of commands aren't in yet. Especially since 106 is commanding most of our attention rn.
Scoot wrote:
zornor90 wrote:
ReptileMonster wrote: Love the lighting. especially with the dim blue. Nice job, so far. Can't wait to see the finished product.
Thanks!
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Jesus! Did you make that 106 model, Zornor?
Nah. That was modeled and animated by the spectacular Apocryphos. His work is fine indeed, so you just wait until more is revealed!
I'm a lead developer of the SCP Containment Breach Unity Remake. Check it out! You might enjoy it
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Re: Containment Breach Unity Edition (2016) - Indev build 2 is out! (10.29.16)

#607
zornor90 wrote:
eyedine wrote:Hey OP, can you add options to increase brightness in the future? Right now the game is REALLY dark, so dark in fact that I cannot see anything except SCP 173's containment room.
Oh man! I've noticed this before on certain builds, would you mind tossing me the specs you are playing it at?

And yes, several options are coming soon that are QoL related. I will try to include those in the upcoming release
EDIT: Soon everything will be configurable muahahaha....
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Okay, got OBS working properly. YAY!