(0.7.0.1) [REL] USS Cubera (Barotrauma Extended)

A place to share custom submarines for Barotrauma, and custom content in the future.
HalfdeadKiller
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(0.7.0.1) [REL] USS Cubera (Barotrauma Extended)

Postby HalfdeadKiller » Mon Dec 18, 2017 11:02 am

Hello! This is a sub I have been working on, a recreation of the USS Cubera. The recreation was inspired heavily from Weeng's Uboat Type VII ( viewtopic.php?f=22&t=7615 ). Haven't been able to properly playtest it with more than two players.

USS Cubera IX - Vanilla - https://www.dropbox.com/s/vu2zbkepemgpc ... a.sub?dl=0

USS Cubera X - BTE - https://www.dropbox.com/s/lb63dbz349z6s ... E.sub?dl=0

Old Versions
Spoiler
USS Cubera III DL: https://www.dropbox.com/s/dz2kvzqqqu37i ... I.sub?dl=0

USS Cubera IV with swivel railguns for use with Chiko's Barotrauma Extended v4.1: https://www.dropbox.com/s/6zn2z0p3j7gov ... y.sub?dl=0

USS Cubera VII with swivel railguns for use with Chiko's BTE. - https://www.dropbox.com/s/k8bqce7anca36 ... y.sub?dl=0
- I had to gut the manual controls, and replace them with terminals to help with desync issues. You can still control the individual systems from the terminals however. Also the only place with sonar is at the sonar booth at the front. You can turn on and leave the sonar alone, and the other stations will get a slightly worse sonar reading, but it isn't as pretty as at the sonar booth.

USS Cubera VIII with swivel railguns for use with Chiko's BTE - https://www.dropbox.com/s/jqb1chyy1er4g ... y.sub?dl=0
- probably close to, if not at feature completeness.

USS Cubera VIII - Vanilla - https://www.dropbox.com/s/be2gynv1jcmzw ... a.sub?dl=0
- Ported from BTE to Vanilla

USS Cubera IX - BTE - https://www.dropbox.com/s/0l0qx6brwviz3 ... E.sub?dl=0


LARGE IMAGE AHEAD
Spoiler
USS Cubera III
Image

USS Cubera VIII - Swivel Railguns + BTE 4.2
Image

USS Cubera VIII - Vanilla (Low Quality Picture)
Image
Last edited by HalfdeadKiller on Sat Mar 03, 2018 4:40 am, edited 16 times in total.

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Valravn
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Re: [REL] USS Cubera (0.7.0.1)

Postby Valravn » Mon Dec 18, 2017 8:59 pm

Okay, this sub looks cool as hell. I can't wait to try it out.
Thank you for choosing Valravn Industries, the leader* in interstellar travel. Questions, concerns? Contact us at pulsarblast@gmail.com :duck:

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Weeng
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Re: [REL] USS Cubera (0.7.0.1)

Postby Weeng » Wed Dec 20, 2017 4:16 am

Holy moly dude, balls out awesome! <3

Image
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HalfdeadKiller
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Re: [REL] USS Cubera (0.7.0.1)

Postby HalfdeadKiller » Sun Dec 24, 2017 6:52 am

Updated Images, probably near Feature Complete. Lemme know if you all would like me to work on downgrading the latest version of the sub from Barotrauma Extended to Vanilla.

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LandonGam3r
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Re: [REL] USS Cubera (0.7.0.1)

Postby LandonGam3r » Fri Dec 29, 2017 8:55 pm

Hello HalfdeadKiller, I have tested your sumbarine and approved it for testing at BT Public!

When I first checked this sub in the editor I was amazed, it's beautiful, it shows that a lot of work has been put in it. I am more then willing to have it on the server, it looks like a submarine and the interior resembles a submarine. There is however one problem, and that's also why I mentioned 'testing', it's a bit big :laugh:
I will be monitoring it the coming days, just like the SSN Fatboy, it may cause FPS drops at certain situations. It's momentarily on the server, so players may notify me aswell if it causes to much FPS issues. If this is the case, I will make sure to report it you.

Oh and yes, it would be cool if the latest version also comes available to vanilla. :D Even though it might cause to many FPS issues today, the next update should increase performance and might eliminate this.
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HalfdeadKiller
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Re: [REL] USS Cubera (0.7.0.1)

Postby HalfdeadKiller » Fri Jan 05, 2018 4:30 am

Yeah, that is the main concern of myself. I am unsure how to improve the FPS issues. I know the 1.3 Vanilla one probably has FPS issues do to still having the manual button controls. The BTE versions are probably a bit more stable. For the vanilla version I'm gonna have to downgrade the latest engine room to the earlier version, and rewire stuff. Might make things a bit better. Also I have been working on another, simpler submarine. Hopefully I can get a newer vanilla version!

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LordDoggo
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Re: [REL] USS Cubera (0.7.0.1)

Postby LordDoggo » Sat Jan 06, 2018 10:26 pm

You didnt put welders in the Cubera Mk IIIV Im very anger, pls fix more. Happy not, anger much, thx more.
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HalfdeadKiller
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Re: [REL] USS Cubera (0.7.0.1)

Postby HalfdeadKiller » Thu Jan 11, 2018 1:28 am

Released a Backported version of the Cubera for Vanilla Barotrauma. Playtesting needed as I am pretty fond of BTE.

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LandonGam3r
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Re: [REL] USS Cubera (0.7.0.1)

Postby LandonGam3r » Thu Jan 11, 2018 8:18 pm

Thank you for updating the USS Cubera, HalfdeadKiller!

I have shortly tested it, everything seems to work and in place, until I stumbled into the nav terminal. When I want to activate the terminal, I am unable to detect my surroundings. When I de-activate it, I am able to detect it, but minimal, like it's unpowered. I tried to rewire the terminal ingame but it doesn't allow me to.

Kinda weird. :D
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HalfdeadKiller
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Re: [REL] USS Cubera (0.7.0.1)

Postby HalfdeadKiller » Thu Jan 11, 2018 9:02 pm

Well. The intent was to use the somar terminal up front as navigation, and the helm for submarine control. However, considering the playerbase, and the text chat system, it was perhaps not the best design choice. I'll pump out an update that allows the helm nav terminal to have sonar and submarine control, and just put a sonar monitor at the front.


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