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Coroutine Barotrauma.Networking.GameClient+<StartGame>d__37 threw an exception: Object reference not set to an instance of an object.
in Barotrauma.MonsterEvent.Init() in E:\Barotrauma\Barotrauma\BarotraumaShared\Source\Events\MonsterEvent.cs: row 79
in Barotrauma.EventManager.StartRound(Level level) in
in Barotrauma.GameSession.StartRound(Level level, Boolean reloadSub, Boolean loadSecondSub) in
E:\Barotrauma\Barotrauma\BarotraumaShared\Source\GameSession\GameSession.cs: row 219
in Barotrauma.GameSession.StartRound(String levelSeed, Boolean loadSecondSub) in
E:\Barotrauma\Barotrauma\BarotraumaShared\Source\GameSession\GameSession.cs: row 174
in Barotrauma.Networking.GameClient.<StartGame>d__37.MoveNext() in
E:\Barotrauma\Barotrauma\BarotraumaClient\Source\Networking\GameClient.cs: row 718
in Barotrauma.CoroutineManager.IsDone(CoroutineHandle handle) in
E:\Barotrauma\Barotrauma\BarotraumaShared\Source\CoroutineManager.cs: row 104
Error happened both when using old version updated via launcher and freshly unpacked .zip from the net. Happened on 3 different servers so far, 1 using nilmod and 2 without, I cannot join any game on those, though other people seem to have no trouble.
I don't have nilmod or even BTE installed, just vanilla Barotrauma with some downloaded subs.