Re: [1.3.9] "Project Resurrection" Mod (V.3.1 RELEASED TO THE PUBLIC!)

#252
diszxchat wrote: 2. It's to prevent people from ruining the game and getting the godmode easily without console.
Can you make it possible to spawn a bit more? Because you add binoculars in it. Or...
I know that the binoculars can be spawned by console, but can you make it possible to find in other rooms (for example, the storage room)?
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Re: [1.3.9] "Project Resurrection" Mod (V.3.1 RELEASED TO THE PUBLIC!)

#253
diszxchat wrote:
Dmitriy-Bars wrote:
diszxchat wrote: 1. Not sure why. The old SCP-005 Chamber (From Box Of Horrors) do spawn as well as SCP-038 from the previous version. I will have to check them.
When I tried to teleport in them, the console said "Room not found." every time.
I will try to get them fixed in the next version.
I will be glad if you fix that, because I like SCP-038 and want to try it. But...
I think you should change a texture for player's copy. Here it is (because his face looks like this on his badge from SCP-1162):
Image
And make the intro Class-D guy as this:
Image
I also can try to make a new picture for SCP-1074, but how... Maybe, like this?
Spoiler
Image
Image
Last edited by Dmitriy-Bars on Tue Jan 02, 2018 10:56 am, edited 1 time in total.
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Re: [1.3.9] "Project Resurrection" Mod (V.3.1 RELEASED TO THE PUBLIC!)

#254
And, I want to change SCP-106's texture. Here it is (made by Omniary):
Spoiler
Image
Image
Maybe you can use it for the mod? I know, how to add new files for the main game to your mod's archive.
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Re: [1.3.9] "Project Resurrection" Mod (V.3.1 RELEASED TO THE PUBLIC!)

#255
Dmitriy-Bars wrote: 5. What is a "secret NPC" from v3.0 and a "scary event"?

Code: Select all

- Added a secret NPC in-game and is only spawn-able in console only (Spawn-able isn't the right word. It's "can be activated".)

Code: Select all

- Added "Scary" Event
I found this in the event folder:

Code: Select all

[newroom005]

descr="Scary" Event. Only triggerable when SCP-005 is placed in its containment chamber.
room1=newroom005
Don't talk about S.C.P ●●|●●●●●|●●|●.
Spoiler
Or your end will be soon......
:REDACTED: -.-. .--. -....- ..--- ..... ..--- .---- :REDACTED:

Re: [1.3.9] "Project Resurrection" Mod (V.3.1 RELEASED TO THE PUBLIC!)

#257
Just a little update here regarding V.4.0,

Planned additions/changes are completely almost finalized.

The development won't start until I'm finished designing the room.

And here's a hint to the Secret NPC:
Spoiler
KennethCrooker and the NTF Mod
What's the link between them? Put on your thinking caps.
There must be a connection between them. Maybe his mod? Maybe search through the files to caught your eye?

In the mod page, SCPs section have been updated and improved. The "Story/Development" Section will be updated and improved as well.

And just one more thing, "This event sucks" is back if you haven't notice. It is now an Easter egg! With a chance of being enabled. You can also automatically enable it through console. Everything's about "Juan".

Re: [1.3.9] "Project Resurrection" Mod (Version 3.1)

#259
diszxchat wrote: (This is the best nicknames I could have come up for...)
Insult Nicknames to SCPs:
SCP-001 - Fortune Teller: Paper Edition
SCP-005 - Morphogenetic Breaking Key
SCP-006 - Pure "Water"
SCP-009 - Ice That Stings
SCP-020 - Radical Virus
SCP-038 - Factory Maker
SCP-080 - SCP-017's Counterpart
SCP-409 - Ice But Crystalized
SCP-999 - Tickle, Tickle!
SCP-1074 - The So Called "Worst SCP" In The Game
SCP-1079 - "Safe" Invention On Earth[/spoiler]
Cool! Some of them can be used for the names of achievements.
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