#230
by chikoeduardo
Alright, there's an update scheduled for today so here it is:
Mod Changes:
-BTE is now compatible with v0.8.1.7 of Barotrauma.
-Added a new creature killing mission involving a Watcher.
-Added a new makeshift weapon, EMP Blaster. It's a modified Handheld Sonar that releases a localized EMP field.
-Reverted Relay Components being unbreakable, since it's now possible to set if they are affected by EMP in the Editor.
-Failing to rewire a Relay Component will shock the character just like Junction Boxes do.
-Edited most electrical hardware so they have a small and rather harmless spark explosion when destroyed.
-Status Monitors can now be damaged by water and EMP.
-Radar and Status Monitors require less skill to repair.
-Handheld Battery Cells are affected by EMP blasts now. Fulgurium ones are immune.
-Reduced the EMP damage done by Teleglitches.
-Shockwave charges are weak to EMP damage since they are self-powered electronic devices.
-Edited the recipe to make Sonar Blasters.
-All Gas Tanks can be thrown now.
-Reduced the amount of metal powder in ID Cards and Ration Stamps.
-Fixed a Delivery Mission trying to spawn items with outdated IDs.
Class A Station:
-Hidden Relay Components are immune to EMP Damage.
-Added a Fulgurium Battery Cell somewhere in the Station.
-Fixed all Steel Saws missing a tag, preventing them to be useable as ammo for the Saw Gun.
Aegir Mark IV:
-Hidden Relay Components are immune to EMP Damage.
-Added a Fulgurium Battery Cell somewhere in the Vessel.
Nehalennia I:
-Hidden Relay Components are immune to EMP Damage.
Nehalennia II:
-Hidden Relay Components are immune to EMP Damage.
Themis:
-Hidden Relay Components are immune to EMP Damage.
-Moved two Relay Components in the lower decks to a reachable location.
Vellamo II:
-Hidden Relay Components are immune to EMP Damage.
-Moved a Relay Component in the lower decks to a reachable location.