Re: SCP Containment Breach Mobile?

#32
hug0905 wrote:
DeSujestor wrote:But anyways, if some one still has an idea (But not anything related to criticism) about what to put in the game, please post it here! :)
Do that on another thread.
No, another thread about this would be pointless.

Having a thread about an mobile version is pointless by itself, since there is not going to be one anytime soon. And I doubt Regalis would start making a mobile version after the PC version is finished.
-Resident Bacon Fanatic-

Re: SCP Containment Breach Mobile?

#33
Blitz3D renders with directx.
It wont even work with wine.
I was hoping to recompile it
for Ubuntu but there goes that
Idea.
If you have a windows 8 tablet maybe or if you can emulate 95 that MIGHT work...
The odds are though, you cant.
Currently I am figuring out torque3D and would be happy to experiment with the game in that.
Apart from that however, no chance.

Re: SCP Containment Breach Mobile?

#34
mrslig100 wrote:Blitz3D renders with directx.
It wont even work with wine.
I was hoping to recompile it
for Ubuntu but there goes that
Idea.
If you have a windows 8 tablet maybe or if you can emulate 95 that MIGHT work...
The odds are though, you cant.
Currently I am figuring out torque3D and would be happy to experiment with the game in that.
Apart from that however, no chance.
It's great that you'll try making the game in torque3D.
But I might not know much about it, but why not use Unity or UDK?
I heard both of them are reliable engines

Re: SCP Containment Breach Mobile?

#35
DeSujestor wrote: It's great that you'll try making the game in torque3D.
But I might not know much about it, but why not use Unity or UDK?
I heard both of them are reliable engines
Torque is open source. For an indie programmer trying to learn engine design, that's about as good as it gets.
M-x dingus-mode

Re: SCP Containment Breach Mobile?

#36
MonocleBios wrote:
DeSujestor wrote: It's great that you'll try making the game in torque3D.
But I might not know much about it, but why not use Unity or UDK?
I heard both of them are reliable engines
Torque is open source. For an indie programmer trying to learn engine design, that's about as good as it gets.
Okay.
I'll try using it.
Thanks, anyways. :)

Re: SCP Containment Breach Mobile?

#39
UnluckyCharms wrote:Stop reviving dead threads, it's against the rules

Lock this thread please
before more 12 year olds start shitposting
Hey Mr. KnowItAll, there's a report button that you and I can press for future reference.
Also, you should use the term "shitposting" only when you have an idea of what it actually means.
π™±πš•πš’πšπš£πŸΉπ™³ π™΄πš›πš›πš˜πš›(!): π™Ώπš›πšŽπšœπšœπš’πš—πš πšπš‘πšŽ πš‹πšžπšπšπš˜πš— πš›πšŠπš™πš’πšπš•πš’ πš’πšœπš—'𝚝 πšπš˜πš’πš—πš 𝚝𝚘 πš–πšŠπš”πšŽ πšπš‘πšŽ πšŽπš•πšŽπšŸπšŠπšπš˜πš› πš–πš˜πšŸπšŽ πšπšŠπšœπšπšŽπš›.

Re: SCP Containment Breach Mobile?

#40
Hubbawubba64 wrote:
UnluckyCharms wrote:Stop reviving dead threads, it's against the rules

Lock this thread please
before more 12 year olds start shitposting
Hey Mr. KnowItAll, there's a report button that you and I can press for future reference.
Also, you should use the term "shitposting" only when you have an idea of what it actually means.
Lets just calm down before it gets out of hand like handling :682:
(also, it might be best to lock this thread, just to be safe.)
:duck:

Metroid construction: http://forum.metroidconstruction.com/in ... le;u=40862