It's not like the ports are gonna happen over night. I'd be surprised if any of them are finished within the year.LORD DEATH wrote:Will there be an official mirror along with version 1.1 for the completed ports?
Re: Source Engine Remake of SCP-CB
#32I wasn't implying that the ports would be done along with 1.1 at the same time. I meant when the ports were completed. I know that it is more likely for 1.1 to come out before the ports. I was asking if when the ports are done, will there be an official mirror on the website SCPgame.comCommanderPro100 wrote:It's not like the ports are gonna happen over night. I'd be surprised if any of them are finished within the year.LORD DEATH wrote:Will there be an official mirror along with version 1.1 for the completed ports?
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History is written by the victor~Winston Churchill
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History is written by the victor~Winston Churchill
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Re: Source Engine Remake of SCP-CB
#33I have fixed the known bugs in the menu and it now loads instantly when you start the mod.
I have also added some lamps and optimisation.
I am also close on importing classd and mtf into the source sdk.
I need to extract it from gmod addons but im still figuring out how to use them in source.
I am not sure if i can make it work. :/
We will see .
Edit:
The models of the classd and mtf are working ingame.
Here is a little video with all the models and tweaks with the menu.
https://www.youtube.com/watch?v=pvp0a1T ... e=youtu.be
I have also added some lamps and optimisation.
I am also close on importing classd and mtf into the source sdk.
I need to extract it from gmod addons but im still figuring out how to use them in source.
I am not sure if i can make it work. :/
We will see .
Edit:
The models of the classd and mtf are working ingame.
Here is a little video with all the models and tweaks with the menu.
https://www.youtube.com/watch?v=pvp0a1T ... e=youtu.be
SCP Mobile Task Force Mod
ModDB: http://www.moddb.com/mods/scpmtf
ModDB: http://www.moddb.com/mods/scpmtf
Re: Source Engine Remake of SCP-CB
#34For the people still seeing this post,
I am still working on this mod very hard, or lets say.. we.. (atleast when we have time)
There are a lot of new ideas being inplemented and new models/textures.
We dont have a lot of time but we are working hard to make something worthwhile to show.
Btw, there will be a big change..
Just wait..
I am still working on this mod very hard, or lets say.. we.. (atleast when we have time)
There are a lot of new ideas being inplemented and new models/textures.
We dont have a lot of time but we are working hard to make something worthwhile to show.
Btw, there will be a big change..
Just wait..
SCP Mobile Task Force Mod
ModDB: http://www.moddb.com/mods/scpmtf
ModDB: http://www.moddb.com/mods/scpmtf
Re: Source Engine Remake of SCP-CB
#35Source is outdated. Use Unity. They are constantly updating and it's a beast engine.
Re: Source Engine Remake of SCP-CB
#36Kruniac wrote:Source is outdated. Use Unity. They are constantly updating and it's a beast engine.
There is already a Unity port going on. Besides, if he wants to use Source, he can use Source.
Re: Source Engine Remake of SCP-CB
#37i prefer source more than unity
Furries and FnaF fan must be terminated to avoid incident-[REDACTED]
- DR.Yonzo
- DR.Yonzo
Re: Source Engine Remake of SCP-CB
#38*cough*irrlicht*cough*CommanderPro100 wrote:I'd be surprised if any of them are finished within the year.
bumpmapped anuses
Re: Source Engine Remake of SCP-CB
#39Good luck with the coding part. Its got to be a pain to make 173 work
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Re: Source Engine Remake of SCP-CB
#40"OMG U USE SAUCE?????? USE UNITY OR CRYENGINE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!111111111111111 10/10 GRAFIX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"Kruniac wrote:Source is outdated. Use Unity. They are constantly updating and it's a beast engine.
My point exactly, it's fucking pointless trying to argue otherwise.