Alright, then.Astray488 wrote:Yeahhhh... there's an issue going on right now (at least with my exports) regarding models. fragMOTION loses track of some of the bone weights on the vertices and this causes massive stretching and distortion, I had to go into fragmo and redo a lot of bone bindings by hand (pain in the neck..).Kenneth crooker wrote:By the way, does Blitz3D Support models that have IK bones?
I don't know if IK bones will follow the same issue, but if you export that as .FBX version 6 (or something) and start to see stretching and issues then.. well, yeah.
Anyhow I should REALLY do a video tutorial for all forum users (like I said I would 2 years ago) it's a complex process. Maybe as soon as I get my new PC.
I think that Night's 096 model had IK's on blender