Barotrauma crash at 80%

crashhh2
Class-D
Posts: 3
Joined: Sun Sep 10, 2017 11:21 pm

Barotrauma crash at 80%

Postby crashhh2 » Sun Sep 10, 2017 11:29 pm

I can't play the game in this version, every time it crashs in 80%, already changed the graphics mode and nothing.
The same of: https://undertowgames.com/forum/viewtopic.php?t=7478

crashreport:

Barotrauma Client crash report (generated on 10/09/2017 20:17:18)


Barotrauma seems to have crashed. Sorry for the inconvenience!
If you'd like to help fix the bug that caused the crash, please send this file to the developers on the Undertow Games forums.


Game version 0.6.1.4
Graphics mode: 640x480 (Windowed)
Selected content package: Vanilla 0.6
Level seed: no level loaded
Loaded submarine: None
Selected screen: None


System info:
Operating system: Microsoft Windows NT 6.2.9200.0 64 bit
GPU name: Intel(R) Q965/Q963 Express Chipset Family (Microsoft Corporation - WDDM 1.1)
Display mode: {Width:1360 Height:768 Format:Color AspectRatio:1,770833}
GPU status: Normal


Exception: Loading was interrupted due to an error
Target site: Void Update(Microsoft.Xna.Framework.GameTime)
Stack trace:
em Barotrauma.GameMain.Update(GameTime gameTime) na E:\Barotrauma\Barotrauma\BarotraumaClient\Source\GameMain.cs:linha 347
em Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
em Microsoft.Xna.Framework.Game.Tick()
em MonoGame.Framework.WinFormsGameWindow.RunLoop()
em MonoGame.Framework.WinFormsGamePlatform.RunLoop()
em Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
em Barotrauma.Program.Main() na E:\Barotrauma\Barotrauma\BarotraumaClient\Source\Program.cs:linha 41


Last debug messages:
10/09/2017 20:17:18 - Coroutine Barotrauma.GameMain+<Load>d__55 threw an exception: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: A instância de dispositivo GPU foi suspensa. Use GetDeviceRemovedReason para determinar a ação apropriada.

em SharpDX.Result.CheckError()
em SharpDX.Direct3D11.Device.CreatePixelShader(IntPtr shaderBytecodeRef, PointerSize bytecodeLength, ClassLinkage classLinkageRef, PixelShader pixelShaderOut)
em SharpDX.Direct3D11.PixelShader..ctor(Device device, Byte[] shaderBytecode, ClassLinkage linkage)
em Microsoft.Xna.Framework.Graphics.Shader.CreatePixelShader()
em Microsoft.Xna.Framework.Graphics.Shader.PlatformConstruct(Boolean isVertexShader, Byte[] shaderBytecode)
em Microsoft.Xna.Framework.Graphics.Shader..ctor(GraphicsDevice device, BinaryReader reader)
em Microsoft.Xna.Framework.Graphics.Effect.ReadEffect(BinaryReader reader)
em Microsoft.Xna.Framework.Graphics.Effect..ctor(GraphicsDevice graphicsDevice, Byte[] effectCode, Int32 index, Int32 count)
em Microsoft.Xna.Framework.Content.EffectReader.Read(ContentReader input, Effect existingInstance)
em Microsoft.Xna.Framework.Content.ContentTypeReader`1.Read(ContentReader input, Object existingInstance)
em Microsoft.Xna.Framework.Content.ContentReader.InnerReadObject[T](T existingInstance)
em Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
em Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
em Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
em Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
em Barotrauma.GameScreen..ctor(GraphicsDevice graphics, ContentManager content) na E:\Barotrauma\Barotrauma\BarotraumaClient\Source\Screens\GameScreen.cs:linha 46
em Barotrauma.GameMain.<Load>d__55.MoveNext() na E:\Barotrauma\Barotrauma\BarotraumaClient\Source\GameMain.cs:linha 267
em Barotrauma.CoroutineManager.IsDone(CoroutineHandle handle) na E:\Barotrauma\Barotrauma\BarotraumaShared\Source\CoroutineManager.cs:linha 84
10/09/2017 20:17:18 - Loading: 80%
10/09/2017 20:17:18 - Loading: 70%
10/09/2017 20:17:18 - Loading: 70%
10/09/2017 20:17:18 - Loading: 70%
10/09/2017 20:17:18 - Loading: 70%
10/09/2017 20:17:18 - Loading: 70%
10/09/2017 20:17:18 - Loading: 70%
10/09/2017 20:17:18 - Loading: 70%
10/09/2017 20:17:18 - Loading: 70%
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10/09/2017 20:17:18 - Loading: 70%
10/09/2017 20:17:18 - Loading: 70%
10/09/2017 20:17:18 - Loading: 70%
10/09/2017 20:17:18 - Loading sound Content/Sounds/Ambient/GlacialMovement.ogg
10/09/2017 20:17:18 - Loading: 70%
10/09/2017 20:17:18 - Loading sound Content/Sounds/Ambient/DistantPod3.ogg
10/09/2017 20:17:18 - Loading: 70%
10/09/2017 20:17:17 - Loading sound Content/Sounds/Ambient/DistantPod2.ogg
10/09/2017 20:17:17 - Loading: 70%
10/09/2017 20:17:17 - Loading sound Content/Sounds/Ambient/DistantPod1.ogg
10/09/2017 20:17:17 - Loading: 69,53488%
10/09/2017 20:17:17 - Loading sound Content/Sounds/Ambient/Ambient13.ogg
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10/09/2017 20:17:17 - Loading sound Content/Sounds/Ambient/Ambient3.ogg
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10/09/2017 20:17:17 - Loading sound Content/Sounds/Ambient/Ambient2.ogg
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10/09/2017 20:17:16 - Loading sound Content/Sounds/Water/Drown4.ogg
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10/09/2017 20:17:16 - Loading sound Content/Sounds/Damage/implode.ogg
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10/09/2017 20:17:15 - Loading: 59,76744%
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10/09/2017 20:17:13 - Loading sound Content/Sounds/Damage/LimbSlash2.ogg
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10/09/2017 20:17:13 - Loading sound Content/Sounds/Damage/LimbSlash1.ogg
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10/09/2017 20:17:13 - Loading sound Content/Sounds/Damage/LimbBlunt5.ogg
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10/09/2017 20:17:12 - Loading sound Content/Sounds/Damage/GlassBreak1.ogg
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10/09/2017 20:17:11 - Loading sound Content/Sounds/Damage/GlassImpact3.ogg
10/09/2017 20:17:11 - Loading: 49,53489%
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10/09/2017 20:17:11 - Loading: 48,60465%
10/09/2017 20:17:10 - Loading sound Content/Sounds/Damage/StructureBlunt10.ogg
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10/09/2017 20:17:01 - Loading sound Content/Sounds/startDrone.ogg
10/09/2017 20:17:01 - Loading: 30%
10/09/2017 20:17:00 - Loading: 30%
10/09/2017 20:17:00 - Loading: 30%
10/09/2017 20:17:00 - Bike Horn
10/09/2017 20:17:00 - Fulgurium Battery Cell
10/09/2017 20:17:00 - Battery Cell
10/09/2017 20:17:00 - Stun Baton
10/09/2017 20:17:00 - Incendium Grenade
10/09/2017 20:17:00 - Stun Grenade
10/09/2017 20:17:00 - Harpoon Gun
10/09/2017 20:17:00 - Spear
10/09/2017 20:17:00 - *** Content/Items/Weapons/weapons.xml ***
10/09/2017 20:17:00 - Nuclear Shell
10/09/2017 20:17:00 - Railgun Shell
10/09/2017 20:17:00 - Railgun Loader
10/09/2017 20:17:00 - Railgun Controller
10/09/2017 20:17:00 - Railgun
10/09/2017 20:17:00 - *** Content/Items/Weapons/railgun.xml ***
10/09/2017 20:17:00 - Nitroglycerin
10/09/2017 20:17:00 - Detonator
10/09/2017 20:17:00 - IC-4 Block
10/09/2017 20:17:00 - Volatile Compound N
10/09/2017 20:17:00 - Compound N
10/09/2017 20:17:00 - C-4 Block
10/09/2017 20:17:00 - *** Content/Items/Weapons/explosives.xml ***
10/09/2017 20:17:00 - Nuclear Depth Charge

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