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	<title>Comments on: Animation stuff</title>
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	<link>https://undertowgames.com/blog/animation-stuff/</link>
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		<title>By: Regalis</title>
		<link>https://undertowgames.com/blog/animation-stuff/#comment-31</link>
		<dc:creator><![CDATA[Regalis]]></dc:creator>
		<pubDate>Fri, 12 Dec 2014 23:30:08 +0000</pubDate>
		<guid isPermaLink="false">http://undertowgames.com/?p=169#comment-31</guid>
		<description><![CDATA[I&#039;m just multiplying all the forces by deltatime (the same way I did in SCP-CB). It keeps the animation consistent when the framerate is above ~25 FPS, but below that, the walking and running start to look a bit strange. 

I don&#039;t think it&#039;s a major issue, if the game doesn&#039;t run above 25 FPS it&#039;s going to look like crap no matter how consistently the animation is running.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m just multiplying all the forces by deltatime (the same way I did in SCP-CB). It keeps the animation consistent when the framerate is above ~25 FPS, but below that, the walking and running start to look a bit strange. </p>
<p>I don&#8217;t think it&#8217;s a major issue, if the game doesn&#8217;t run above 25 FPS it&#8217;s going to look like crap no matter how consistently the animation is running.</p>
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		<title>By: juanjpro</title>
		<link>https://undertowgames.com/blog/animation-stuff/#comment-29</link>
		<dc:creator><![CDATA[juanjpro]]></dc:creator>
		<pubDate>Thu, 11 Dec 2014 23:08:06 +0000</pubDate>
		<guid isPermaLink="false">http://undertowgames.com/?p=169#comment-29</guid>
		<description><![CDATA[Looks nice so far.

Just wondering, is this framerate-independent? Seems like you need to apply a bunch of different forces for this to work, which might be difficult to do correctly if the game isn&#039;t running at 60 FPS.]]></description>
		<content:encoded><![CDATA[<p>Looks nice so far.</p>
<p>Just wondering, is this framerate-independent? Seems like you need to apply a bunch of different forces for this to work, which might be difficult to do correctly if the game isn&#8217;t running at 60 FPS.</p>
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		<title>By: Xeno</title>
		<link>https://undertowgames.com/blog/animation-stuff/#comment-28</link>
		<dc:creator><![CDATA[Xeno]]></dc:creator>
		<pubDate>Wed, 10 Dec 2014 02:34:57 +0000</pubDate>
		<guid isPermaLink="false">http://undertowgames.com/?p=169#comment-28</guid>
		<description><![CDATA[The animation looks awesome for an 2D game in development, I hope to see more of the in game mechanics.]]></description>
		<content:encoded><![CDATA[<p>The animation looks awesome for an 2D game in development, I hope to see more of the in game mechanics.</p>
]]></content:encoded>
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	<item>
		<title>By: Lotims</title>
		<link>https://undertowgames.com/blog/animation-stuff/#comment-27</link>
		<dc:creator><![CDATA[Lotims]]></dc:creator>
		<pubDate>Wed, 10 Dec 2014 01:19:11 +0000</pubDate>
		<guid isPermaLink="false">http://undertowgames.com/?p=169#comment-27</guid>
		<description><![CDATA[Great looking work. 

Unique concept and style!]]></description>
		<content:encoded><![CDATA[<p>Great looking work. </p>
<p>Unique concept and style!</p>
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