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	<title>Comments on: Release date for SCP-CB v1.1</title>
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	<link>https://undertowgames.com/blog/release-date-for-scp-cb-v1-1/</link>
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	<item>
		<title>By: e</title>
		<link>https://undertowgames.com/blog/release-date-for-scp-cb-v1-1/#comment-702</link>
		<dc:creator><![CDATA[e]]></dc:creator>
		<pubDate>Tue, 23 Jan 2024 23:45:05 +0000</pubDate>
		<guid isPermaLink="false">http://undertowgames.com/?p=224#comment-702</guid>
		<description><![CDATA[1]]></description>
		<content:encoded><![CDATA[<p>1</p>
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	<item>
		<title>By: Regalis</title>
		<link>https://undertowgames.com/blog/release-date-for-scp-cb-v1-1/#comment-196</link>
		<dc:creator><![CDATA[Regalis]]></dc:creator>
		<pubDate>Tue, 08 Sep 2015 10:10:48 +0000</pubDate>
		<guid isPermaLink="false">http://undertowgames.com/?p=224#comment-196</guid>
		<description><![CDATA[Well, I obviously won&#039;t be working on SCP-CB indefinitely. It&#039;s been a hobby project I&#039;ve been doing for fun with basically no monetary compensation, and after over three years of development the fun aspect has started to diminish. The fact that the code is an enormous buggy mess which was never designed to support a game of this size and barely works at this stage, or that it&#039;s running on an ancient engine using DirectX 7 isn&#039;t very motivating either.]]></description>
		<content:encoded><![CDATA[<p>Well, I obviously won&#8217;t be working on SCP-CB indefinitely. It&#8217;s been a hobby project I&#8217;ve been doing for fun with basically no monetary compensation, and after over three years of development the fun aspect has started to diminish. The fact that the code is an enormous buggy mess which was never designed to support a game of this size and barely works at this stage, or that it&#8217;s running on an ancient engine using DirectX 7 isn&#8217;t very motivating either.</p>
]]></content:encoded>
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	<item>
		<title>By: The Honest Truth</title>
		<link>https://undertowgames.com/blog/release-date-for-scp-cb-v1-1/#comment-195</link>
		<dc:creator><![CDATA[The Honest Truth]]></dc:creator>
		<pubDate>Tue, 08 Sep 2015 02:10:52 +0000</pubDate>
		<guid isPermaLink="false">http://undertowgames.com/?p=224#comment-195</guid>
		<description><![CDATA[From experience I can tell you that when a developer starts to work on other projects and less on the one which gained popularity; it means he is pretty much going to ditch it. I have observed many developers act the same way over the years. So do not get your hopes up for the future of SCP, because the developer has given up. He will update it a few more times yes, but he wont stick with it, you&#039;ll see!]]></description>
		<content:encoded><![CDATA[<p>From experience I can tell you that when a developer starts to work on other projects and less on the one which gained popularity; it means he is pretty much going to ditch it. I have observed many developers act the same way over the years. So do not get your hopes up for the future of SCP, because the developer has given up. He will update it a few more times yes, but he wont stick with it, you&#8217;ll see!</p>
]]></content:encoded>
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	<item>
		<title>By: Flipside</title>
		<link>https://undertowgames.com/blog/release-date-for-scp-cb-v1-1/#comment-111</link>
		<dc:creator><![CDATA[Flipside]]></dc:creator>
		<pubDate>Tue, 26 May 2015 21:06:13 +0000</pubDate>
		<guid isPermaLink="false">http://undertowgames.com/?p=224#comment-111</guid>
		<description><![CDATA[OMG I FUND A BUG JUAN PLZ FIX HALP NNNNNAAAAAOOOOO]]></description>
		<content:encoded><![CDATA[<p>OMG I FUND A BUG JUAN PLZ FIX HALP NNNNNAAAAAOOOOO</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Flipside</title>
		<link>https://undertowgames.com/blog/release-date-for-scp-cb-v1-1/#comment-110</link>
		<dc:creator><![CDATA[Flipside]]></dc:creator>
		<pubDate>Tue, 26 May 2015 16:30:29 +0000</pubDate>
		<guid isPermaLink="false">http://undertowgames.com/?p=224#comment-110</guid>
		<description><![CDATA[I was thinking that each room could be changed to have an extra floor below it to catch you when you fall through the floor, and there will be a staircase at every door that brings you back up to ground level. Falling through the floor problem solved. Give me my Nobel Prize (Yes, I know that that would use up a ridiculous amount of memory, but I&#039;m sure that juanjpro will find a way to make it work).]]></description>
		<content:encoded><![CDATA[<p>I was thinking that each room could be changed to have an extra floor below it to catch you when you fall through the floor, and there will be a staircase at every door that brings you back up to ground level. Falling through the floor problem solved. Give me my Nobel Prize (Yes, I know that that would use up a ridiculous amount of memory, but I&#8217;m sure that juanjpro will find a way to make it work).</p>
]]></content:encoded>
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	<item>
		<title>By: Flipside</title>
		<link>https://undertowgames.com/blog/release-date-for-scp-cb-v1-1/#comment-108</link>
		<dc:creator><![CDATA[Flipside]]></dc:creator>
		<pubDate>Sun, 17 May 2015 12:58:29 +0000</pubDate>
		<guid isPermaLink="false">http://undertowgames.com/?p=224#comment-108</guid>
		<description><![CDATA[I found a weird glitch where the guards in the Gate A ending will either do nothing or completely ignore you and walk past you until reaching a certain point before stopping and then continuing the ending. Sometimes the dialogue cuts out when this happens.]]></description>
		<content:encoded><![CDATA[<p>I found a weird glitch where the guards in the Gate A ending will either do nothing or completely ignore you and walk past you until reaching a certain point before stopping and then continuing the ending. Sometimes the dialogue cuts out when this happens.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Flipside</title>
		<link>https://undertowgames.com/blog/release-date-for-scp-cb-v1-1/#comment-107</link>
		<dc:creator><![CDATA[Flipside]]></dc:creator>
		<pubDate>Sat, 16 May 2015 21:32:11 +0000</pubDate>
		<guid isPermaLink="false">http://undertowgames.com/?p=224#comment-107</guid>
		<description><![CDATA[I saw 096 in the Maintenance Tunnels next to the NVG. Is that a glitch? I know that NPCs occasionally fall through the floor. Then again, the tunnels are above the rest of the map, so I&#039;m assuming that it was intentional. I wonder if that&#039;s a coincidence or not. Now 096, 173, 106, and 049 (Once you release him) can appear in the Maintenance Tunnels. Aren&#039;t those the 4 that will be in Run?]]></description>
		<content:encoded><![CDATA[<p>I saw 096 in the Maintenance Tunnels next to the NVG. Is that a glitch? I know that NPCs occasionally fall through the floor. Then again, the tunnels are above the rest of the map, so I&#8217;m assuming that it was intentional. I wonder if that&#8217;s a coincidence or not. Now 096, 173, 106, and 049 (Once you release him) can appear in the Maintenance Tunnels. Aren&#8217;t those the 4 that will be in Run?</p>
]]></content:encoded>
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	<item>
		<title>By: FacalHUN</title>
		<link>https://undertowgames.com/blog/release-date-for-scp-cb-v1-1/#comment-106</link>
		<dc:creator><![CDATA[FacalHUN]]></dc:creator>
		<pubDate>Sat, 16 May 2015 06:43:30 +0000</pubDate>
		<guid isPermaLink="false">http://undertowgames.com/?p=224#comment-106</guid>
		<description><![CDATA[I’m really sad because not all of box of horror’s scp added to game but update is update so i walkthrough the game again :D and what about multiplayer in game ? i hope the multyplayer mode is goint to add to the game in the future]]></description>
		<content:encoded><![CDATA[<p>I’m really sad because not all of box of horror’s scp added to game but update is update so i walkthrough the game again 😀 and what about multiplayer in game ? i hope the multyplayer mode is goint to add to the game in the future</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: FacalHUN</title>
		<link>https://undertowgames.com/blog/release-date-for-scp-cb-v1-1/#comment-105</link>
		<dc:creator><![CDATA[FacalHUN]]></dc:creator>
		<pubDate>Sat, 16 May 2015 06:42:57 +0000</pubDate>
		<guid isPermaLink="false">http://undertowgames.com/?p=224#comment-105</guid>
		<description><![CDATA[I&#039;m really sad because not all of box of horror&#039;s scp added to game but update is update so i walkthrough the game again :D and what about multiplayer in game  ?  i hope the multyplayer mode is  goint to add to the game in the future]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m really sad because not all of box of horror&#8217;s scp added to game but update is update so i walkthrough the game again 😀 and what about multiplayer in game  ?  i hope the multyplayer mode is  goint to add to the game in the future</p>
]]></content:encoded>
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	<item>
		<title>By: yonzo rikuo</title>
		<link>https://undertowgames.com/blog/release-date-for-scp-cb-v1-1/#comment-104</link>
		<dc:creator><![CDATA[yonzo rikuo]]></dc:creator>
		<pubDate>Sat, 16 May 2015 04:21:48 +0000</pubDate>
		<guid isPermaLink="false">http://undertowgames.com/?p=224#comment-104</guid>
		<description><![CDATA[this game is too underrated, this game is 900% better than FnaF]]></description>
		<content:encoded><![CDATA[<p>this game is too underrated, this game is 900% better than FnaF</p>
]]></content:encoded>
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