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	<title>Comments on: SCP &#8211; Containment Breach is not dead</title>
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	<link>https://undertowgames.com/blog/scp-containment-breach-is-not-dead/</link>
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		<title>By: MmzHrrdb</title>
		<link>https://undertowgames.com/blog/scp-containment-breach-is-not-dead/#comment-1062</link>
		<dc:creator><![CDATA[MmzHrrdb]]></dc:creator>
		<pubDate>Fri, 26 Sep 2025 23:25:12 +0000</pubDate>
		<guid isPermaLink="false">http://undertowgames.com/?p=149#comment-1062</guid>
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		<content:encoded><![CDATA[<p>1feWBU6Pa&#8217; OR 944=(SELECT 944 FROM PG_SLEEP(15))&#8211;</p>
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		<title>By: MmzHrrdb</title>
		<link>https://undertowgames.com/blog/scp-containment-breach-is-not-dead/#comment-1061</link>
		<dc:creator><![CDATA[MmzHrrdb]]></dc:creator>
		<pubDate>Fri, 26 Sep 2025 23:24:57 +0000</pubDate>
		<guid isPermaLink="false">http://undertowgames.com/?p=149#comment-1061</guid>
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		<title>By: JYupWMLW</title>
		<link>https://undertowgames.com/blog/scp-containment-breach-is-not-dead/#comment-709</link>
		<dc:creator><![CDATA[JYupWMLW]]></dc:creator>
		<pubDate>Tue, 23 Jan 2024 23:57:51 +0000</pubDate>
		<guid isPermaLink="false">http://undertowgames.com/?p=149#comment-709</guid>
		<description><![CDATA[1]]></description>
		<content:encoded><![CDATA[<p>1</p>
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		<title>By: e</title>
		<link>https://undertowgames.com/blog/scp-containment-breach-is-not-dead/#comment-708</link>
		<dc:creator><![CDATA[e]]></dc:creator>
		<pubDate>Tue, 23 Jan 2024 23:57:02 +0000</pubDate>
		<guid isPermaLink="false">http://undertowgames.com/?p=149#comment-708</guid>
		<description><![CDATA[1]]></description>
		<content:encoded><![CDATA[<p>1</p>
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		<title>By: e</title>
		<link>https://undertowgames.com/blog/scp-containment-breach-is-not-dead/#comment-707</link>
		<dc:creator><![CDATA[e]]></dc:creator>
		<pubDate>Tue, 23 Jan 2024 23:56:11 +0000</pubDate>
		<guid isPermaLink="false">http://undertowgames.com/?p=149#comment-707</guid>
		<description><![CDATA[1]]></description>
		<content:encoded><![CDATA[<p>1</p>
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		<title>By: Regalis</title>
		<link>https://undertowgames.com/blog/scp-containment-breach-is-not-dead/#comment-285</link>
		<dc:creator><![CDATA[Regalis]]></dc:creator>
		<pubDate>Mon, 23 Nov 2015 10:34:02 +0000</pubDate>
		<guid isPermaLink="false">http://undertowgames.com/?p=149#comment-285</guid>
		<description><![CDATA[Not quite, I&#039;m sure there will still be some updates in the future. Although, I can&#039;t and won&#039;t keep updating it indefinitely - it&#039;s already grown way past its scope and the ancient engine and my spaghetti code can barely cope even with the current amount of content. And I also have to admit that I don&#039;t have much motivation to touch Blitz3D or the code that is such as mess that I barely understand how it works anymore, especially when all I get out of it is a pat in the back. Not that I wouldn&#039;t appreciate all the feedback or that I wouldn&#039;t love hearing that people like the game, it&#039;s just that if I&#039;m making a (free) game I need to be able to enjoy it, and developing SCP-CB has been gradually getting more and more tedious to the point that I have to force myself to get back to it.

But even though there might not be that many updates to the current version of SCP-CB anymore, it&#039;s entirely possible that after Barotrauma I ditch Blitz3D entirely and start doing a HD sequel or remake of the game on some modern engine...]]></description>
		<content:encoded><![CDATA[<p>Not quite, I&#8217;m sure there will still be some updates in the future. Although, I can&#8217;t and won&#8217;t keep updating it indefinitely &#8211; it&#8217;s already grown way past its scope and the ancient engine and my spaghetti code can barely cope even with the current amount of content. And I also have to admit that I don&#8217;t have much motivation to touch Blitz3D or the code that is such as mess that I barely understand how it works anymore, especially when all I get out of it is a pat in the back. Not that I wouldn&#8217;t appreciate all the feedback or that I wouldn&#8217;t love hearing that people like the game, it&#8217;s just that if I&#8217;m making a (free) game I need to be able to enjoy it, and developing SCP-CB has been gradually getting more and more tedious to the point that I have to force myself to get back to it.</p>
<p>But even though there might not be that many updates to the current version of SCP-CB anymore, it&#8217;s entirely possible that after Barotrauma I ditch Blitz3D entirely and start doing a HD sequel or remake of the game on some modern engine&#8230;</p>
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		<title>By: Rik</title>
		<link>https://undertowgames.com/blog/scp-containment-breach-is-not-dead/#comment-284</link>
		<dc:creator><![CDATA[Rik]]></dc:creator>
		<pubDate>Sun, 22 Nov 2015 17:08:13 +0000</pubDate>
		<guid isPermaLink="false">http://undertowgames.com/?p=149#comment-284</guid>
		<description><![CDATA[soooo it is dead by now? such a shame, a slowing down off a game like this is kinda like putting it to sleep.]]></description>
		<content:encoded><![CDATA[<p>soooo it is dead by now? such a shame, a slowing down off a game like this is kinda like putting it to sleep.</p>
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		<title>By: Doopa</title>
		<link>https://undertowgames.com/blog/scp-containment-breach-is-not-dead/#comment-218</link>
		<dc:creator><![CDATA[Doopa]]></dc:creator>
		<pubDate>Thu, 15 Oct 2015 15:12:38 +0000</pubDate>
		<guid isPermaLink="false">http://undertowgames.com/?p=149#comment-218</guid>
		<description><![CDATA[Well Ive been playing watching and testing around in your game SCP Containment Breach since it had just started. Most people call me creative and good with photography and lighting with a source engine game (Gmod) here is one of my works http://images.akamai.steamusercontent.com/ugc/425942461255151549/ADFE7E1C36EAAE917A8BB9D925BD3D8A29AD1508/ I don&#039;t have a good computer so im looking to make money but since i love this game to my heart if you guys want to ask anything  with creations (rooms and such) ill be very happy if you could respond! (p.s ill send you more of my steam Gmod photos if you like and if you do respond please do it through my email)]]></description>
		<content:encoded><![CDATA[<p>Well Ive been playing watching and testing around in your game SCP Containment Breach since it had just started. Most people call me creative and good with photography and lighting with a source engine game (Gmod) here is one of my works <a href="http://images.akamai.steamusercontent.com/ugc/425942461255151549/ADFE7E1C36EAAE917A8BB9D925BD3D8A29AD1508/" rel="nofollow">http://images.akamai.steamusercontent.com/ugc/425942461255151549/ADFE7E1C36EAAE917A8BB9D925BD3D8A29AD1508/</a> I don&#8217;t have a good computer so im looking to make money but since i love this game to my heart if you guys want to ask anything  with creations (rooms and such) ill be very happy if you could respond! (p.s ill send you more of my steam Gmod photos if you like and if you do respond please do it through my email)</p>
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		<title>By: Cridone</title>
		<link>https://undertowgames.com/blog/scp-containment-breach-is-not-dead/#comment-34</link>
		<dc:creator><![CDATA[Cridone]]></dc:creator>
		<pubDate>Thu, 18 Dec 2014 02:59:55 +0000</pubDate>
		<guid isPermaLink="false">http://undertowgames.com/?p=149#comment-34</guid>
		<description><![CDATA[He will still be working on it - yes it will be only half of his focus, but he still will be working on it.

Besides, SCPCB is made in Blitz 3D - he can&#039;t keep working on it forever! Just wait for the ports being made by the community.]]></description>
		<content:encoded><![CDATA[<p>He will still be working on it &#8211; yes it will be only half of his focus, but he still will be working on it.</p>
<p>Besides, SCPCB is made in Blitz 3D &#8211; he can&#8217;t keep working on it forever! Just wait for the ports being made by the community.</p>
]]></content:encoded>
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	<item>
		<title>By: Juicy</title>
		<link>https://undertowgames.com/blog/scp-containment-breach-is-not-dead/#comment-33</link>
		<dc:creator><![CDATA[Juicy]]></dc:creator>
		<pubDate>Thu, 18 Dec 2014 00:07:28 +0000</pubDate>
		<guid isPermaLink="false">http://undertowgames.com/?p=149#comment-33</guid>
		<description><![CDATA[@Charlie He just doesn&#039;t want to be working on the same thing for the rest of his life]]></description>
		<content:encoded><![CDATA[<p>@Charlie He just doesn&#8217;t want to be working on the same thing for the rest of his life</p>
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