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	<title>Undertow Games &#187; v0.2</title>
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		<title>Subsu&#8230; Barotrauma v0.2</title>
		<link>https://undertowgames.com/blog/subsu-barotrauma-v0-2/</link>
		<comments>https://undertowgames.com/blog/subsu-barotrauma-v0-2/#comments</comments>
		<pubDate>Sat, 17 Oct 2015 12:25:50 +0000</pubDate>
		<dc:creator><![CDATA[Regalis]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[barotrauma]]></category>
		<category><![CDATA[subsurface]]></category>
		<category><![CDATA[v0.2]]></category>

		<guid isPermaLink="false">http://undertowgames.com/?p=347</guid>
		<description><![CDATA[Unsurprisingly my &#8220;one or two week&#8221; guesstimation of the release date wasn&#8217;t accurate, but here it is now! Also, thanks for all the name suggestions even though I ended up going with Barotrauma. Here&#8217;s the changelog for the new update: Multiplayer: - major optimization and much better lag compensation - tons of bugfixes that should [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>Unsurprisingly my &#8220;one or two week&#8221; guesstimation of the release date wasn&#8217;t accurate, but <a href="http://undertowgames.com/games/barotrauma/">here it is now</a>! Also, thanks for all the name suggestions even though I ended up going with Barotrauma.</p>
<p>Here&#8217;s the changelog for the new update:</p>
<pre class="alt2" dir="ltr" style="height: 400px; overflow: auto; text-align: left; border-width: 1px; border-style: inset; padding: 0px; margin: 0px;">Multiplayer:
- major optimization and much better lag compensation
- tons of bugfixes that should fix most of the syncing issues
- admins can play on their own server without launching another instance of the game
- setting the job preferences actually does something now
- reconnecting to a server if the connection is temporarily lost works much better now
- proper error messages if UPnP port forwarding fails

Items:
- security guard gear: ballistic vest, helmet &#038; stun baton
- wifi components that can be used for transmitting signals between devices
- wall labels with a configurable text
- a bunch of new sprites and sounds
- wearing a diving suit slows the characters down
- supercapacitors
- attempting to fire the railgun when there are no shells loaded doesn't consume power anymore

Submarine:
- improved version of Aegir
- a new submarine, "Vellamo"
- nuclear reactors overheat much more slowly and there are warning signals for overheating and a remote shutdown button in both of the default subs
- ambient sounds change according to the speed of the sub
- fixed parts of the submarine getting stuck in the level on collision
- the autopilot is a much better driver now (although it may still crash at very tight spots)

Crew:
- aiming underwater is much easier
- improved humanoid animations
- stunned/dead characters can be dragged
- all characters can now use plasma cutters and welders regardless of their skills, but insufficient skill level will make them flicker and work much less efficiently
- same for the harpoon gun, anyone can shoot but lower levels will make the gun less accurate
- rewiring devices may cause electric shocks if the electrical engineering level is too low

Creatures:
- some random "prop fish" swimming in the background
- a new hostile creature

Misc:
- a tutorial going through all the basic tasks and game mechanics (more in-depth tutorials will be added in future versions, including one for making custom subs)
- an auto-updater in the launcher
- the game generates a detailed report if it crashes
- physics optimization (i.e. using simplified physics &#038; animation for off-screen characters and disabling them entirely if they're far enough)
- lighting optimization (caching the lights/shadows if a light source hasn't moved instead of recalculating them every frame)
- two new background music tracks
- better looking explosions
- better looking water particle effects
- minor UI improvements
- better UI scaling on different resolutions
- health/oxygen bar improvements and status icons for bleeding and water pressure	
- gap-hull connections are visible in the sub editor
- pumps don't have to be manually connected to a hull in the editor anymore, they automatically empty/fill the hull they're inside</pre>
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