UNKNOWN SIGNAL ALPHA-██

S̘͖͚͖̘̺ͤ̄̀͡L̪̣̘̞̮͕̲͋ͬ̀̂ͪ̀͟͠ͅȆ̜͖̋̃̇ͭ̅̚
E̴̪͔̝ͤ̇̐P̌ͪͤ̾͋҉̬̯̦͇̫̺͍͟ ̂̎̑ͫ͆ͬ̉͟҉̬̦̥N̶̰̠̐̂͐̊̍̾͊͆ͮ̀͠O͖̠̖̗͎͙̣̐̂̊̄͌ͧ̆̚̚W̡̝͙̣̲̺̋̓̅͋̀ͨͦ́ͅͅ ̵̧̗̯̻̬̼̲̜̰̲ͩͩW̨̪̩̲͍̱͐ͯ͢H̤̫̝̺ͩ̊ͯ̎
I͍̜͖̦͓͒̍ͭ́͂ͥ̿̀͡͡Ļ͖̰̗̤̮̪̟̃̽̈́̆ͣ́̚ͅEͯ̌̉͌͏̛̰̻̟̗̙̮͉̻ ̵͚̱̠͍̣̝͇͋͊̍ͬ̃̇̈́̊̽͘͝Y̧͇͖̥̹̝̖̓̂ͧ͂͐ͮ͊̚O͇͚̯͙ͧ̋͐Ư̯̯̬͂ͣ͌ͅ ͈̩̳̱͕̒̍͐̉̇S̼̝ͨ͒T̴͉͉͚̘̥̱̈̆́ͅI̒ͦͮ͒҉̪̘̱͓L̷̵̮̥̱̭̥ͭͦ̔ͬ̾̓̕
̧͔̻̥͂͛́͢C̸̥̠̺̼̗̲̫̓ͣͪ̑́A̬̫͚̘̼̬̅̃ͣ͆̍͜͠Ǹ͈̙͈̗̝̖̄ͭ̅̌̇́͢

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36 comments

    1. Good news: the next update will include all the characters from Five Nights at Freddy’s, an MMORPG game mode and tons of other 3spoopy stuff. I’ll also port the game to Cryengine some time next week.

        1. Actually I think anyone could put it on Greenlight thanks to the Creative Commons license, even without my permission. And I’d have no problem if someone did, as long as they comply with the attribution terms of the license.

    1. If you’re referring to my earlier post, it was supposed to be a stupid joke response to what I hope was also a joke.

      1. Yes, I’m talking about your post. Question: only recently released version 1.1.5, and you decide to release another version?

        1. Yeah, I’ve been thinking of the possibility of making an additional small update that could be released alongside the film Containment Breach: Run even though v1.1 wasn’t. It would have been something much smaller with probably no new SCPs if it wasn’t for Astray488 (previously Mirocaine), who told me last week about a couple of SCP models that he’d made…

  1. Yay! One last major update! Is that supposed to be 966? I hope it is. Maybe you could only see it with the upgraded Night Vision Goggles. Would it be a constantly active SCP like 049 and 106 or would it be something more like 012 or 035? I’m assuming the latter because of how hard it is to program these guys. Also, since this is probably going to be the FINAL final update, why not put in 650 and 689? I know that you scrapped them because of their uselessness, but maybe they can have a purpose. When you find 650, a skilled player could use it to protect themselves from 173. Think about it. He already has trouble going through the narrow corridors. Imagine having a statue behind you for protection. 689 would be a bit more interesting, though. You know the occasional corpse that spawns in the Heavy Containment Zone (The one that used to carry a 500 pill)? Well maybe he can have 689 sitting on his chest, since he always reappears on the victim’s remains. When you enter the room, a cutscene is triggered. Another guard that was watching 689 during the breach to make sure it doesn’t go anywhere else says, “Thank god!” he then runs away as fast as possible. At this point, looking away from 689 will kill you. You need to pick it up and carry it back to its containment chamber. However, as part of a security protocol, 689’s room will be completely locked down because it’s not on its pedestal. You need to sneak into an air vent that was opened by 173 to get in. 173 is in the room, along with a Class-D. The D was trapped in there when the breach started. He was there because of testing. You need to put 689 back on the pedestal to open the door. The D agrees to keep his eye on 689 if you can get 173 out of there. You do it and lock 173 out with your level 4 keycard. The D keeps up his end of the deal and watches 689 while you leave, grabbing a spare 500 pill and a level 5 keycard on your way out. Of course, re-containing 173 before this event will result in the D simply agreeing to watch 689 for you.

      1. ….uh, what? The Creative Commons license states that you can use the product commercially. Also I don’t see how 173’s image being copyrighted has anything to do with it, the image may be copyrighted but its information.

  2. I copied and pasted the symbols and I pressed enter, and its said: 400. That’s an error.

    Your client has issued a malformed or illegal request. That’s all we know.

  3. C̺̻͙ͫ̈́͘̚a͉͎̘̎͊̀̚n̻̞̭ͤͦ̉̕’̭̰͋͊̄͘͡t̖̜̖̋̊ͣ̌ w̱̤̄᷾ͯ͒̚a̢̺̪̠͗̀͞i̹̫᷿͎ͤ͊̿t̮̳̳͋̓᷾̚ f̫̪̒᷅̾̂̊ŏ̯̱̈᷇̔̂r͏̢͈̬̏̏͠ t̝̖ͬ᷄̊̍̔ĥ̬̞ͥ͒͘͘e͕͓᷿̽̾̋͠
    U̬᷀̒́̓᷉͘p͎͓̔̾̊̔ͅḓͦ͋̒̊͒̊a͍̟̖᷇ͦ̌͠t᷄͏̯̖᷃̅᷃ě̿̈͛͑ͧ᷁!͙̹̃᷾͐̓̕!̛͖᷈ͪ͛̕͢

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