<?xml version="1.0" encoding="utf-8" ?>
<sounds>
  <damagesound file="Content/Sounds/Damage/StructureBlunt1.ogg" damagerange="0.0,30.0" damagesoundtype="StructureBlunt"/>
  <damagesound file="Content/Sounds/Damage/StructureBlunt2.ogg" damagerange="20.0,30.0" damagesoundtype="StructureBlunt"/>
  <damagesound file="Content/Sounds/Damage/StructureBlunt3.ogg" damagerange="25.0,50.0" damagesoundtype="StructureBlunt"/>
  <damagesound file="Content/Sounds/Damage/StructureBlunt4.ogg" damagerange="40.0,80.0" damagesoundtype="StructureBlunt"/>
  <damagesound file="Content/Sounds/Damage/StructureBlunt5.ogg" damagerange="70.0,100.0" damagesoundtype="StructureBlunt"/>

  <damagesound file="Content/Sounds/Damage/StructureCrunch1.ogg" damagerange="0.0,40.0" damagesoundtype="StructureSlash"/>
  <damagesound file="Content/Sounds/Damage/StructureCrunch2.ogg" damagerange="5.0,70.0" damagesoundtype="StructureSlash"/>
  <damagesound file="Content/Sounds/Damage/StructureCrunch3.ogg" damagerange="5.0,100.0" damagesoundtype="StructureSlash"/>

  <damagesound file="Content/Sounds/Damage/LimbBlunt1.ogg" damagerange="0.0,40.0" damagesoundtype="LimbBlunt"/>
  <damagesound file="Content/Sounds/Damage/LimbBlunt2.ogg" damagerange="0.0,40.0" damagesoundtype="LimbBlunt"/>
  <damagesound file="Content/Sounds/Damage/LimbBlunt3.ogg" damagerange="5.0,40.0" damagesoundtype="LimbBlunt"/>
  <damagesound file="Content/Sounds/Damage/LimbBlunt4.ogg" damagerange="25.0,75.0" damagesoundtype="LimbBlunt"/>
  <damagesound file="Content/Sounds/Damage/LimbBlunt5.ogg" damagerange="50.0,100.0" damagesoundtype="LimbBlunt"/>

  <damagesound file="Content/Sounds/Damage/LimbSlash1.ogg" damagerange="0.0,40.0" damagesoundtype="LimbSlash"/>
  <damagesound file="Content/Sounds/Damage/LimbSlash2.ogg" damagerange="0.0,80.0" damagesoundtype="LimbSlash"/>
  <damagesound file="Content/Sounds/Damage/LimbSlash3.ogg" damagerange="40.0,100.0" damagesoundtype="LimbSlash"/>

  <damagesound file="Content/Sounds/Damage/HitArmor1.ogg" damagerange="5.0,80.0" damagesoundtype="LimbArmor"/>
  <damagesound file="Content/Sounds/Damage/HitArmor2.ogg" damagerange="5.0,80.0" damagesoundtype="LimbArmor"/>
  <damagesound file="Content/Sounds/Damage/HitArmor3.ogg" damagerange="40.0,100.0" damagesoundtype="LimbArmor"/>

  <damagesound file="Content/Sounds/Damage/implode.ogg" damagerange="0.0,100.0" damagesoundtype="Implode"/>

  <damagesound file="Content/Sounds/Damage/implode.ogg" damagerange="0.0,100.0" damagesoundtype="Implode"/>
  

  <music file="Content\Sounds\Music\Simplex.ogg" type="default"/>
  <music file="Content\Sounds\Music\Enter The Maze.ogg" type="repair" priorityrange="40,100"/>
  <music file="Content\Sounds\Music\Unseen Horrors.ogg" type="monster" priorityrange="40,100"/>
</sounds>