<?xml version="1.0" encoding="utf-8"?>
<!--
This file contains an xml description of a font, and will be read by the XNA
Framework Content Pipeline. Follow the comments to customize the appearance
of the font in your game, and to change the characters which are available to draw
with.
-->
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
  <Asset Type="Graphics:FontDescription">

    <FontName>Verdana</FontName>

    <Size>16</Size>

    <Spacing>0</Spacing>

    <UseKerning>true</UseKerning>

    <Style>Bold</Style>

    <DefaultCharacter>_</DefaultCharacter>
    
    <!--
    CharacterRegions control what letters are available in the font. Every
    character from Start to End will be built and made available for drawing. The
    default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
    character set. The characters are ordered according to the Unicode standard.
    See the documentation for more information.
    -->
    <CharacterRegions>
      <CharacterRegion>
        <Start>&#32;</Start>
        <End>&#126;</End>
      </CharacterRegion>

      <CharacterRegion>
        <Start>&#192;</Start>
        <End>&#601;</End>
      </CharacterRegion>   
    </CharacterRegions>
  </Asset>
</XnaContent>
