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Re: v1.3 Update

Vane Brain wrote:New important room (in-dev screen)
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Nice ! I've always thought about a room when you can see the recording screens of the differents cameras you encounter throughout the game.

Re: [1.1.4-1.2.3] Several Bugs.

If I remember correctly, I think there is 2 bugs that are still there since 1.0, the first is when you walk in the long hall when SCP-106 is walking through the wall, idk why but his model is invisible. Also when you go down to SCP-049's containment chamber and you trigger the event by activating th...

Re: SCP - CB v1.2.3 Glitches

If I remember correctly, I think there is 2 bugs that are still there since 1.0, the first is when you walk in the long hall when SCP-106 is walking through the wall, idk why but his model is invisible. Also when you go down to SCP-049's containment chamber and you trigger the event by activating th...

Re: [1.2.2/1.2.3] SCP - Nine Tailed Fox Mod (v0.0.3)

A little suggestion for the mod : On the official wiki of the game, it say that the MTFs entered the site from Gate B : At this point, the MTF units will enter the site from the Gate B entrance But in the mod the player start in Gate A, I don't know if this possible to just change the start room wit...

[1.2.2] Some bugs I've found

First of all, when I go inside SCP-106 containment chamber, his containment cube is completely invisible : http://i.imgur.com/OzRe2JN.jpg And also, when I encounter SCP-966 I always get the message in the console command "Failed to load SFX/Idle02.ogg, and when I go near SCP-1074, every seconds I ge...

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