Re: [1.0.4] Heavy Containment Entrance Bug
Saw that before. It happens when a room is replaced by a checkpoint most likely a four- or threeway hallway. But I think it was a self created map that had these issues. Rooms were transformed into checkpoints that were also in the wrong angle seen in your first screenshot. But I've no solution for ...
- Forum: Bug reports
- Topic: [1.0.4] Heavy Containment Entrance Bug
- Replies: 2
- Views: 2484
- Sat Sep 13, 2014 11:30 am
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