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Re: Multiplayer mod - UNRELEASED

I don't want to do it in blitz. It's painfull. Noone is paying me or juan for doing the mod. Developement is stopped for now. There are several ports being created right now, including juan's using irrlicht and mine using Unity. When there is a stable release of any of those (and they are open sourc...

Re: Multiplayer mod - UNRELEASED

Okay, im back :) Let me explain the situation a bit. Me and Juan were working on the mod and it was going pretty well. It was starting to get quite playable, although still needed a ton of work. Also, we both had other things to do and mp mod wasn't our priority. Day by day we had less time for it t...

Re: Multiplayer mod - UNRELEASED

Thanks, I will ask him for permission. I will also make your models fit into D-class suits :) For now, here, hold this. Just a quick peek at what I'm currently working on: Making the mod look somehow good :) The D-1234 is generated in real time :D Just a quick feature I thought would be nice :) http...

Re: Multiplayer mod - UNRELEASED

Animations are pretty much done. We thought about a feature to choose your own model texture. As none of us is good at texturing, we would like to see your artwork that might be added to the mod. The format should fit the classD model, simmilar to the two textures already found in GFX folder. Thats ...

Re: Multiplayer mod - UNRELEASED

The engine is COMPLETELY against the multiplayer. All objects are separated, straggled all around the code. Event handling is weird, NPC's are each different, so we can't send them with any standard. We need to create piece of code for any single npc, we still don't know anything about the ending an...

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