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Re: Faithful!SCP Unity Experiment

Progress #2 So , after fixing up some issues in the mapgen, it produces very accurate maps now. I now added the random events system, you can add an event handler in any room, set up the percetence of a event occurring, and have a object that controls said events. I also coded some "Events puppets",...

Faithful!SCP Unity Experiment

Original Post As my project for my school last semester, we are supposed to write a program in a object oriented language. Our team opted for a top down shooter in a procedural map, with predesigned rooms. As i was asigned to write the code for said map generator, I took a small detour to test its ...

Re: SCPCBIrrlicht

You probably already explored the Irrlicht forums but I found some things that could be helpful Shadows, SSAO and post-procesing effects. Considering the game mostly dark enviroments, Ambient Occlusion could be even more beneficial to the graphic aspect than actual shadows... http://irrlicht.sourcef...

SCP:CB Spanish Translation/Dub MOD

SCP: Fuga de Contencion Una adapatacion al Español no Oficial. English version down below La modificacion "SCP: Fuga de Contencion" es un mod que pretende adaptar y doblar el videojuego SCP: Containment Breach al Español Latinoamericano. El mod contendra: ~ Textos In-game traducidos al Español ~ Te...

Re: Irrlicht Port

Right now I don't need any help with modelling, so far I have everything I need. Last week I've been implementing shadow mapping: http://i.imgur.com/dob4fPJ.png I'm still trying to optimize it, right now rendering more than 4 point lights (24 spotlights) brings the framerate down very quickly. I'm ...

Re: Irrlicht Port

juanjpro wrote: I've been fiddling with the shaders to fix compilation issues and I added realtime reflections:
Spoiler
Image
That is a beautifull image.
[youtube]watch?v=Dfb5WWOTWEg[/youtube]
Ignore the sarcastic tone of the clip. I trully mean it

Re: Irrlicht Port

That's because the shaders are incompatible with your hardware, which is my fault for not making them fully standard-compliant (implicit int-to-float conversion isn't allowed). MWATTT created a fix which was added to the project, you can see that here . And the latest demo doesn't have anything tha...

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