Search found 39 matches

Re: SCPCBIrrlicht

So does Irrlicht have native support for hardware skinning, or do you need to write the shader yourself? Hardware skinning can be a huge boost for performance when there are multiple animated objects in view.

Re: Phanalax's Models

Yeah, duh. lol. I've been thinking about this model for a while, I feel guilty for not being able to finish it really. I haven't had much free time to finalize the textures, and I've only just started its animations. However I see a few other talented people here, and was wondering if I released the...

Re: Phanalax's Models

IDK if this website supports GIF but here's a little bit of progress on a movement animation. mostly just the spine done, then I'll get the legs in. There is a small stutter in the loop, not sure if that's the gif or the animation. http://i1343.photobucket.com/albums/o797/beng128/3721_zps361de322.gi...

Re: Phanalax's Models

I'm still painting him up, could take a bit (I'm not the fastest at texturing.) I hear that the animations in the game could use a tune up... If someone wants to pass me some of the files for the MTF and 939 models and their rigging, I could try my hand at animating them a little. No promises or any...

Re: Phanalax's Models

So I'm gonna texture it so that It wont require any normal or specular maps, seeing as blitz doesn't do them any good. Normally I would let the normal and specular do a lot of the shading work as it makes it look really nice but I think I can make it look good with just a diffuse. Normal tool is Xno...

Re: Phanalax's Models

Alright mirocaine I'm having hell with the uvw mapping of the model (honestly my least favorite part of modeling), so I think I'll take up your offer to help. Can I send you the model in obj format or something, and you can unwrap it? If you want I can send you the highpoly for normal mapping too, b...

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