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Re: SCP-650 model

Ok,how to put this.... I just recently got into modelling, i can't even texture yet, so things like retopologization are new to me. As far as I understood doing a quick google search its supposed to be a redoing of the model, reducing its polys but still keeping its overall apereance? :?: :?: :?: B...

Re: SCP-650 model

Yeah, it looks pretty good. I kinda like that "melted" look towards the middle, it's interesting. My one concern would be as to how you're going to re-topologize it though. I don't think Sculptris has that capability as far as I know. :?: I think there's a free program that has a polygon reducer. I ...

Re: [Model] SCP-1370 (Pesterbot)

Looks awesome. But there are 4 bolts not 2(The ones between it's neck). Thank you! I didn't notice that. :D Also I'm still in need of some ideas for the legs. Right now I've got the same pipes as his arms and some generic metal feet, but I think there could be a better way of doing those. Making hi...

Re: The New Suggestions Thread

I am not sure if it would work the same way since you are using a different program that isn't as advanced but there should still be a way to do it. What do you mean "isn't as advanced"? I was under the impression 3ds Max was pretty up to par :? Also sure you could put multiple tentacles on one bon...

Re: [Model] SCP-1370 (Pesterbot)

Pretty good model! I have no recommendations apart from maybe making the arms a TINY bit thicker. Thank you, and will do! :D Are there any full-body reference photos of SCP-1370? If not, you can do a lot of stuff with the legs to make him look more "cartoony" and look more unthreatening. Unfortunat...

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