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Re: Irrlicht Port

then why don't you just implement the BoH scps into the irrlicht? it will make the game bigger Because not everyone likes Box of Horrors, believe it or not. And, it would take longer to download. It still takes a long time to download NOW. And because it's redundant to do something like that...not ...

Re: Can't escape 106's PD

Well, everytime im capture, I just go to any of the passages. I always escape that way. The first passage I choose, is always the one that lets me escape. Please don't Necropost a thread after it has been dead for a long while. It has been 3 years since the last post. If I sounded like a backseat m...

Re: Dev Topic #4

It's nice to see (yet another) pocket dimension update, but it is probably the place I'd like less to explore. Slow movement speed, very high chance of never exiting it before dieing. I thought it was always possible to escape? Please correct me if I am wrong. I'm pretty sure he's alluding to the f...

Re: Irrlicht Port

http://i.imgur.com/wjoUIR8.png I'm working on directional lightmaps , so normal maps will look better on static surfaces. They still need a lot of work, right now I'm just generating crappy lightmaps with my shadow mapping shader, so there are very noticeable artifacts. This is more of a request th...

Re: Ambient Music

Guys, that's not what I'm saying. Honestly, don't complain over petty matters like that. I'm suggesting a change in... I guess you could say quality, but it wouldn't be correct in all aspects. most ambient music in the game consists of drones and random, out-of-key volume swells. They're good, but ...

Re: Irrlicht Port

Brunou8 wrote:Okay, yonzo, do it. I'll be waiting for updates.
His idea isn't that bad. We now have the lighting capabilities to make a flashlight item with the Irrlicht engine, although I don't think a feature that involved some new mechanic would be present on port release.

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