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Re: Official Five Nights at Freddy's Discussion Thread

http://i.imgur.com/kec81tU.jpg Added image: Thank you. MODEL MAKERS, GET YOUR ASSES BACK TO WORK. THE FEET OF MOST GMOD ANIMATRONICS DON'T MATCH THE ONES IN THE PICTURE. GET IT FUCKING RIGHT. I would love some accurate FNAF Source models. The current ones just don't do justice. Also I think the wei...

Re: SCP:CB to Source Engine

Just in case this wasn't said, the SCP-1123 model is just the HL2 skull model with the atrocity skull writing on it :) so the texture just needs to be converted to VTF format, really. Yeah I saw the skull and thought it looked too similar to the one in HL2. I wasn't sure if it was the same one, tha...

Re: SCP:CB to Source Engine

Ok, I have 2 questions. 1. Will this be uploaded to the workshop (I know a stupid question to ask but just to make sure.) 2. Will you give me permission to use these models for me to make them into Nextbot NPCs when they are released? It will first be released on this thread via a mediafire link th...

Re: SCP:CB to Source Engine

I wish the best of luck of your compiling. Also, just asking, could you port some of the animations from the original models, just to see if it was possible. Because I'm a lua coder and that could help me with making some NextBot NPCs when you release the models. Best of luck and hope to see this s...

Re: SCP:CB to Source Engine

If you need any help with I/O aspects of the map (sequencial cutscenes of various moving brushes, lights whatevs) let me know; i've done a few maps for Gmod gamemodes (and optimized several old ones) so i'm aware of how it works. I'm curious though, how is the game gonna work in Source when in Blit...

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