Search found 8 matches

Re: [WIP] D-Class Quarters Toilet

This actually looks good. YAY. It looks better than the one we have now, a normal fucking household toilet. Kewl. Way better than the one we have. :) Thanks :) unfortunately it seems blitz doesn't support normal maps and only has basic lighting, but I'm still working on this anyway. The version I u...

Re: Shadows to the game...

Why not move to another engine like UE4? Yeah it would entail rebuilding the game, but it would be a terrifying game with the atmosphere realistic lighting can add. i hope i can do that. but time didn't allow me, and my pocket and life. I'm thinking of doing a concept scene in UE4. No actual gamepl...

Re: Shadows to the game...

Well I'm suggesting someone else does all the hard work, obviously. There were like, a million people before you suggesting the game be ported to a new engine. And a lot of them later stated "Oh, I'm just SUGGESTING someone ELSE does it." Is it me, or does this seem to be happening a LOT? If the ot...

Re: Shadows to the game...

Why not move to another engine like UE4? Yeah it would entail rebuilding the game, but it would be a terrifying game with the atmosphere realistic lighting can add. Yeah! You can start porting the game whenever you want, Strogg. Well I'm suggesting someone else does all the hard work, obviously. Pl...

[WIP] D-Class Quarters Toilet

I thought that the d-class personnel quarters didn't seem quite prison-y enough, so I've been working on a wall mounted security toilet/sink. I enjoy modelling stuff like this, so if you need similar objects I could pitch in (with the understanding that I'm easily distracted, and so I try to avoid c...

Re: Shadows to the game...

I think that the game would look better if add shadow effects for objects and NPCS. If it possible with Blitz3d >Dynamic Lighting in Blitz3d If only Why not move to another engine like UE4? Yeah it would entail rebuilding the game, but it would be a terrifying game with the atmosphere realistic lig...

Re: Low poly SCP-096

There's a plugin for Blender, but I don't know that software. I actually used Blender's decimate modifier to optimize the model. Could have also used a multiresolution modifier and retopologized ontop of the model (probably in chunks, due to the high poly count). You'll get cleaner mesh than with u...

Re: Low poly SCP-096

The original had 22900?! Nothing wrong with detailed work but that's kinda excessive for in-game use in single object. You can get the same apparent geometric detail with normal maps.

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