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Re: [1.3.X] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)

You can get the items from the game source code ( Items.bb ) Big List of items from the source code Too lazy to format this list "USP Tactical", "usp", "FN P90", "p90" "Crowbar", "crowbar" "M9 Beretta", "m9" // not sure if this one works. "Document SCP-457 Page 1/2","paper" "Document SCP-457 Page 2/...

Re: [1.2.3] SCP - Nine Tailed Fox Mod (v0.1.1) The Big Update

I wasn't aware that the Source engine invented static shadows. Since when did "the quality of these textures reminds me of an engine much newer than the one being currently used" become "the source engine was the only engine that ever used textures" ? In that case I shall change my response to "I w...

Re: [1.2.3] SCP - Nine Tailed Fox Mod (v0.1.1) The Big Update

Ignore this post
Spoiler
PXLSHN wrote:
MagicalSpacePotato wrote:I found a bug.

It seems that after reloading a previous save, i can't use any weapons.
This bug already occured for a lot of people and I think I fixed it (it is an error with loading some variables I added).
Yup, it's fixed.
MagicalSpacePotato, update your game to 0.1.1

Re: [1.2.3] SCP - Nine Tailed Fox Mod (v0.1.1) The Big Update

Sorry for double posting, but I got somethign to say: The next version I want to release is the 0.2.0 version (which I will of course test much more than I did for 0.1.0). One of the features I plan to add is the langauge support (which is already partially added in 0.1.0, but not completely). We c...

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