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Re: Custom ships

The split command consoles on the Spearfish are intentional: It's a boat meant to be crewed, top to bottom. No flobs allowed. I'm still trying to figure out a way to hook the nav terminal up to logic gates and lights back aft that tell someone in maneuvering what to do with the engines and whatnot....

Re: Custom ships

Made a few modifications to the NR1. Gave it some more firepower with a one time use depth charge system (thanks to Warhawk for the delay idea), nuclear railgun shells, and a locker full of explosives for modifying the railgun shells as people see fit. Hooked the remote airlock activation button up ...

Re: Custom ships

Appreciate the help. I *think* she's done. I haven't really played in a long time (all of the servers I see are passworded, don't know which sites the players are coming from) so it might be missing some essential equipment. Let me know, or fix it yourself and shoot it to me, and I'll update it. Tri...

Re: Custom ships

The engine does run through a junction box, I'll try messing with voltages to see if that's the issue. Thanks for the tip on lights, must have missed that box. Easy fix. I'll play around with the rail gun some more, normally I just spit ball numbers until it gets somewhere I like it. Appreciate the ...

Re: Custom ships

i wonder how the most systematic ship will look like I'm obviously biased but I set out with the goal to make that ship, and this is what it looks like, note the bullet points: http://undertowgames.com/forum/viewtopic.php?f=18&t=4689&start=20#p103641 The airlocks between sections kills your concept...

Re: Custom ships

I place a lot before I do any wiring so I know what I have room to work with. I'll use as few as possible, then delete the ones that are left over. Don't get me wrong, I like having extra junction points so players can try weird stuff. I want Regalis to add more sperglord wire stuff. I just want wi...

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