Search found 4 matches

Re: New Animations/positions. And a question about wiring.

True it'd be better that way, and I'd like to point you in the direction of Garrysmod's Wiremod for that, but that sort of thing would require allot of attention. A simple solution is to had a few arithmetic gates. In my case, my sub is alittle heavy. When I drive it I have to pull up about 1/4th of...

Re: New Animations/positions. And a question about wiring.

Sounds good to me, My only concern with that is doesn't that mean there could be a situation where it would create an infinite loop that wouldn't crash the game, but it would prevent the other components from running? Also, Please Please PLEASE, can we have more components in addition to removing th...

Re: New Animations/positions. And a question about wiring.

I didn't realize it was a logical and gate, i never got it to work correctly; plus as for an and gate having a time stipulation doesn't make alot of sense. As far as only triggering once per tick i'll clarify. Start by having a Tick count. Create a variable call it Tick and initialize it to 0 on ser...

Re: New Animations/positions. And a question about wiring.

Making an account was a pain, but I needed to in order to explain the issues with the logical wiring system. So the issue is the wiring system is using a "trigger" system, That is every time a signal is "pulsed" it "triggers" the component it is wired into. Now all of the "logical" components i've f...

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