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Re: [1.2.3] SCP - Nine Tailed Fox Mod (v0.1.1) The Big Update

BUG REPORT: Whenever I reload a save after exiting to the menu or the game entirely, the HUD and everything else will load finw except the weapons won't show up on the screen and I am unable to change weapon or fire. I am able to, however, interact with buttons, inventory and items to pick up. We k...

Re: [1.2.3] SCP - Nine Tailed Fox Mod (v0.1.1) The Big Update

BUG REPORT:

Whenever I reload a save after exiting to the menu or the game entirely, the HUD and everything else will load finw except the weapons won't show up on the screen and I am unable to change weapon or fire. I am able to, however, interact with buttons, inventory and items to pick up.

Re: My bugs in 1.2.3

AveryLP wrote:
bloodwar500 wrote:#1 and #6 still happen for me, ESPECIALLY #1 (frustrating the hell out of me, too) >:(
Same for me as well
What about #8? Can you successfully and errorlessly drink a liquid from SCP-294?

Re: My bugs in 1.2.3

9. Not sure if it's a bug, but when E-11 Nine Tailed Fox move around the facility by opening doors the door closes behind them after playing the warning sound that the timed doors in lockrooms play. Is this a mistake?

Re: My bugs in 1.2.3

No. There is only 939 spawns in room3storage. No classD codings. Very strange... Is it possible that the endroom event is still triggering when you get close to an endroom while in the storage room? I'm not familiar with the triggering code for the endroom event. If it were possible then it still w...

Re: My bugs in 1.2.3

There is nothing in the game (I think) that uses that running animation, currently. Is it the old running animation from when the endroom106 event's Janitor ran to the player instead of walking slowly? That's the only scenario I can think of where the running animation's keyframes would be programm...

Re: My bugs in 1.2.3

3. Encountering a running figure, using the model of the SCP-106 scientist victim, after being forced to go back down to the storage room where SCP-939 specimens patrol. The figure appeared to fall from the ceiling and ran (using an animation I do not believe is currently being used by the game its...

Re: My bugs in 1.2.3

6. Agent Ulgrin, the guard the player follows in the intro stops at the door to the pre SCP-173 chamber room. He stops and stares at me while telling me to hurry up. The only two ways to progress thw game are to disable intro or noclip past him distance sufficient enough for him to follow me through...

My bugs in 1.2.3

I commented the following on a bug report regarding 1.2.2, which has since been neglected: I'm playing 1.2.3 and here are a list of the bugs I have so far experienced: 1. Interacting with the control panels, and provoking SCP-049, invariably leads to an MAV within seconds. 2. Going down the stairs t...

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